Changes between Version 1 and Version 2 of Develop


Ignore:
Timestamp:
08/10/2016 13:07:14 (4 years ago)
Author:
pulkomandy
Comment:

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  • Develop

    v1 v2  
    11= Developer documentation =
    22
    3  * You can start by reading the [Compiling compiling notes]
    4  * How we store the sources and data in the [SVNHelp Subversion (svn)] repository.
    5  * There's some documentation on how to code according to the different [PlatformDependantCode platforms]
     3 * You can start by reading the [Develop/Compiling compiling notes]
     4 * How we store the sources and data in the [Develop/SVNHelp Subversion (svn)] repository.
     5 * There's some documentation on how to code according to the different [Develop/PlatformDependantCode platforms]
    66
    77== Work in progress and design proposal drafts ==
    8  * [LayersAndAnimation Pages, layers and animation features]
    9  * [Menubars Enhanced menu system needed for layers and animation]
    10  * [EventDrivenInputSystem]
    11  * [INISettingsList]
     8 * [Develop/Drafts/LayersAndAnimation Pages, layers and animation features]
     9 * [Develop/Drafts/Menubars Enhanced menu system needed for layers and animation]
     10 * [Develop/Drafts/EventDrivenInputSystem]
     11 * [Develop/Drafts/INISettingsList]
    1212
    1313== File formats ==
    14  * Grafx2 uses a custom picture format called [PKMSpec PKM]. Here are some informations about it.
     14 * Grafx2 uses a custom picture format called [Develop/PKMSpec PKM]. Here are some informations about it.
    1515 * Documentation on [http://codebase64.org/doku.php?id=base:c64_grafix_files_specs_list_v0.03 C64 files formats]
    16  * Documentation on [AtariFileFormats Atari file formats]
     16 * Documentation on [Develop/AtariFileFormats Atari file formats]
    1717
    1818== Program internals ==
    1919
    20  * The source code is documented using Doxygen. The online reference is [http://grafx2.googlecode.com/svn/doxydoc/html/index.html here]. It will help you understand how things work, and if you want to join the project, it will help keep the naming conventions consistent.
    21  * [InputInterface Input interface] (how Grafx2 handles mouse and keyboard)
    22  * [OperationsEngine Operations engine] (how to add a new tool)
    23  * [LoadSaveSystem Loading and saving] (how to add a new file format)
     20 * The source code is documented using Doxygen. The online reference is [/doxygen here]. It will help you understand how things work, and if you want to join the project, it will help keep the naming conventions consistent.
     21 * [Develop/InputInterface Input interface] (how Grafx2 handles mouse and keyboard)
     22 * [Develop/OperationsEngine Operations engine] (how to add a new tool)
     23 * [Develop/LoadSaveSystem Loading and saving] (how to add a new file format)