| Revision 14,
1.2 KB
checked in by duggan, 18 months ago
(diff) |
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Accidentally had it set up to compile with gcc4, now compiles with gcc2. Also a little more work on reading the topology data.
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| 1 | /* |
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| 2 | * Copyright 2011 Dewey Taylor (james.dewey.taylor@gmail.com) |
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| 3 | * All rights reserved. Distributed under the terms of the MIT license. |
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| 4 | */ |
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| 5 | |
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| 6 | #include <iostream> |
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| 7 | #include <string> |
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| 8 | |
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| 9 | #include "Drafter.h" |
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| 10 | #include "App.h" |
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| 11 | |
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| 12 | using namespace std; |
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| 13 | |
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| 14 | int main() |
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| 15 | { |
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| 16 | App* app = new App(); |
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| 17 | app->Run(); |
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| 18 | /* |
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| 19 | // TODO: PUT THIS IN ANOTHER THREAD (probably from within App) |
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| 20 | bool running = true; |
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| 21 | bool quitting = false; |
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| 22 | // TODO: load device/head data |
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| 23 | // TODO: set up framebuffers |
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| 24 | |
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| 25 | // TODO: Before the loop: start threads |
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| 26 | // what threads to start? |
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| 27 | // one thread per portal to draw at regular intervals |
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| 28 | // BWindow object per head to handle input, display framebuffer, etc |
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| 29 | // so this is starting to look an awful lot like a regular BeAPI program... |
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| 30 | // and that's fine |
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| 31 | |
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| 32 | // TODO: In the loop, get commands from the console |
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| 33 | |
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| 34 | // TODO: each head needs a BMessageRunner to refresh the screen |
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| 35 | while (running) |
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| 36 | { |
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| 37 | if (!quitting) |
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| 38 | { |
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| 39 | // draw prompt |
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| 40 | cout<<"> "; |
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| 41 | string in; |
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| 42 | cin>>in; |
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| 43 | if (in == "quit") |
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| 44 | { |
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| 45 | quitting = true; |
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| 46 | // TODO: tell threads to shut down |
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| 47 | } |
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| 48 | else |
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| 49 | { |
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| 50 | } |
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| 51 | } |
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| 52 | else |
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| 53 | { |
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| 54 | // TODO: wait for threads to shut down |
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| 55 | running = false; |
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| 56 | } |
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| 57 | //uint32 a = CreateContext(); |
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| 58 | //cout<<"Created context: "<< a << endl<<endl; |
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| 59 | } |
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| 60 | */ |
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| 61 | return 0; |
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| 62 | } |
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