(Up to LGI Documentation)

GMenuItem

class GMenuItem
{
public:
    // _Constructor
    GMenuItem(GSubMenu *p = 0)

    // Data
    bool Checked()
    bool Enabled()
    bool Name(char *s)
    bool Separator()
    bool Visible()
    char *Name()
    GSubMenu *Sub()
    int Id()
    void Checked(bool b)
    void Enabled(bool b)
    void Id(int i)
    void Separator(bool b)
    void Sub(GSubMenu *s)
    void Visible(bool b)

    // Other
    bool Remove()
    GSubMenu *GetParent()
    // _Constructor
    GMenuItem(GMenu *m, GSubMenu *p, int Pos)
    // _Constructor
    GMenuItem(BMenuItem *item)
  };

GMenuItem::GMenuItem

GMenuItem(GSubMenu *p = 0)

Argument Description
GSubMenu *p = 0


GMenuItem::Name

bool Name(char *s)

Argument Description
char *s


GMenuItem::Checked

void Checked(bool b)

Argument Description
bool b


GMenuItem::Enabled

void Enabled(bool b)

Argument Description
bool b


GMenuItem::Id

void Id(int i)

Argument Description
int i


GMenuItem::Separator

void Separator(bool b)

Argument Description
bool b


GMenuItem::Sub

void Sub(GSubMenu *s)

Argument Description
GSubMenu *s


GMenuItem::Visible

void Visible(bool b)

Argument Description
bool b


GMenuItem::GMenuItem

(Platform: Win32)
GMenuItem(GMenu *m, GSubMenu *p, int Pos)

Argument Description
GMenu *m
GSubMenu *p
int Pos


GMenuItem::GMenuItem

(Platform: BeOS)
GMenuItem(BMenuItem *item)

Argument Description
BMenuItem *item


Built: 13/9/2001 2:28:31 PM
© 2001 Matthew Allen
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