SGU Sprite Object for SDL
SGU Sprite Object for SDL
bool Display(SDL_Surface *dest, Sint16 x, Sint16 y, Uint32 f)
bool DisplayAlpha(SDL_Surface *dest, Sint16 x, Sint16 y, Uint32 f, Uint8 p255alpha)
int GetZ(int f)
int GetX(int f)
int GetY(int f)
int GetW(int f)
int GetH(int f)
int GetNbFrames(void)
bool SGU_Sprite::Load(char *filename, SDL_PixelFormat *pxlformat)
alphabetic index hierarchy of classes
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