Mod info | Credits | About Xtreme Quake 2 | What's new? | New weapons | New features | Using weapons | Binding commands | Known bugs | Legal stuff

Mod info

Authors: Raven & Vector
E-mail: raven98@telefragged.com, vector@telefragged.com
Home page: http://www.telefragged.com/xtreme/
Date: 4.5.99
Editors used: LCC, Edit, PakExplorer, studioMDx, qME, FED
New DLL(s): Yes
New Sound(s): Yes
New Model(s): Yes
Source: The source is NOT available.

Credits
About Xtreme Quake 2

Xtreme Quake 2 is a combo mod which adds many new weapons and features. Nothing has been removed, though. Xtreme Quake 2 can be played in deathmatch, cooperative and single player modes.

What's new

Version 1.25

Weapons:

Misc.:

Bugs:

Version 1.20

Weapons:

Misc.:

Bugs:

Version 1.05

Version 1.01

Version 1.00

Version 0.95

Version 0.80

Version 0.75

New weapons

1. Sniper Rifle
Sniper Rifle has a slow fire rate, but it is very powerful. It also has a Sniper Scope with three zoom levels.

Fire rate: Very slow
Damage: Excellent
Ammo used: 10 bullets

Console commands:
"zoom 1" Zoom in
"zoom 0" Reset zoom

2. Proximity Mine Launcher
Proximity Mine Launcher fires mines that stick to walls and explode on touch. Activated after 1 seconds, destroyed after 2 minutes 30 seconds.

Fire rate: Medium
Damage: Good
Ammo used: 2 grenades

3. Detpipe Launcher
Detpipe Launcher fires grenades which can stick on enemies and be detonated by the player from a maximum radius of 1500 units. Detpipes explode automatically after 1 minute.

Fire rate: Medium
Damage: Good
Ammo used: 1 grenade

Console commands:
"detpipes" Detonate all detpipes within a radius of 1500 units

4. HyperLaser
HyperLaser shoots continuous beam lasers at high fire rate. They hit their target instantly, making it a very good weapon at all ranges.

Fire rate: Excellent
Damage: Below medium
Ammo used: 1 cell

5. Laser Tripwire
Laser Tripwires attach to walls and create a beam that goes all the way the opposite wall. Running through it may be quite hazardous. They explode after 1 minute.

Fire rate: None
Damage: Good
Ammo used: 20 cells

Console commands:
"tripwire" Attach a Laser Tripwire to the wall you are facing

6. Homing Missile Launcher
Homing Missiles home to the nearest target front of you. Use it to gib those guys camping behind the corners. Though they can be evaded with hard maneuvering.

Fire rate: Medium
Damage: Good
Ammo used: 2 rockets

7. Cluster Bomb Launcher
If you have ever played Worms, then you know what this baby's for. It fires a cluster bomb which explodes into four clusters. Nice for a massacre.

Fire rate: Medium
Damage: Excellent
Ammo used: 4 grenades

8. Flare Gun
Shoots flares that shed light for 30 seconds.

Fire rate: Good
Damage: A little
Ammo used: 1 shell

9. Mortar
Fires a rocket that explodes into four clusters when it hits something.

Fire rate: Medium
Damage: Excellent
Ammo used: 4 rockets

10. Laser Rifle
The standard army issue Laser Rifle. Shoots low-damage lasers with a very high fire rate. Good for you.

Fire rate: Very good
Damage: Good
Ammo used: 1 cell

11. Nuclear Launcher
Hiroshima.

Fire rate: Slow
Damage: A new meaning of pain
Ammo used: 100 cells

12. Plasma Cannon
Da massive disintegrator gun. Shoots a bolt of plasma which causes a lot of damage.

Fire rate: Medium
Damage: Excellent
Ammo used: 25 cells

13. Nailgun
Ahh... da nailgun. You can perform an acupuncture quite easily with this one.

Fire rate: Good
Damage: Good
Ammo used: 3 bullets

14. Magnum
Dirty Harry's favourite. Make my day, punk.

Fire rate: Good
Damage: Good
Ammo used: 3 shells

15. Flak Cannon
It slices, it dices, it's da Flak Cannon!

Fire rate: Medium
Damage: Very good
Ammo used: 5 shells

16. Bio Gun
Bio Gun shoots poisonous acid blobs that splash on contact. They stick to anything, and will splash after a short time. A poor man's mine.

Fire rate: Medium
Damage: Good
Ammo used: 1 grenade

17. Motion Detector
Drop a Motion Detector on the floor, and after 3 seconds it will start nailing anyone in sight except the owner. It blows up after 20 seconds.

Fire rate: Very good
Damage: Medium
Ammo used: 20 bullets

Console commands:
"motiondetector" Drop a Motion Detector

18. Blood Drainer
Blood Drainer literally sucks the blood out of the unlucky target for 10 seconds.

Fire rate: Medium
Damage: Medium
Ammo used: 1 slug

19. Airstrike
"Airstrike en route, ETA 7 seconds. Light up the target." You better run off this one's way. Incomiiing!

First you have to select a payload. Use the console command "payload". Then you have to light up the entry point and call the airstrike (console command "airstrike", look in the direction where the airstrike will arrive. Must be sky, of course). The pilot will tell you the approximated time of arrival (Depends how far the pilot is). THEN light up the target (look in the direction and wait there for the airstrike to arrive). The airstrike will be called off if you die.

Console commands:
"payload" Browse through several payloads :)
"airstrike" Call for an airstrike

Payloads:

Missiles
Just the every soldier's normal snack before going to the battlefield. Six of 'em.

Damage: 6 x Medium
Ammo used: 4 rockets

Homing Missiles
Ever tried calling an airstrike from a window?

Damage: 6 x Medium
Ammo used: 8 rockets

Bio Bombs
A payload of exploding capsules containing poisonous bio mass, developed from the Bio Gun. WAY better than Hussein's babies.

Damage: 6 x Good
Ammo used: 16 grenades

Cluster Bombs
These divide into 4 exploding clusters. Armageddon.

Damage: 6 x Good
Ammo used: 16 grenades

Nuclear Bomb
Pain? What does that mean?

Damage: 1 x Destruction
Ammo used: 75 cells

20. HyperPlasma
Plasma Cannon's little bro. Shoots a burst of three charges, bouncing from wall to wall. A handy way to clear up cornery corridors. Sounds a little corny, eh? :)

Fire rate: Good (Burst)
Damage: Medium
Ammo used: 3 cells

21. HML Launcher
The name's a myth. Shoots tiny homing missiles at a rapid speed. Gotta love it, gonna love it.

Fire rate: Very good
Damage: Below medium
Ammo used: 1 rocket

22. Auto-Shotgun
Like the normal shotgun, but shoots bursts of three shells.

Fire rate: Good (Burst)
Damage: Medium
Ammo used: 3 shells / burst

23. Freezer
Chill out! The freezer's here. Shoot someone with it and it'll make him/her/it look COOL. You can charge up the freezer by holding the fire button. It uses one slug per second. For full charge, hold the fire button for 10 seconds. It'll beep and you'll know you're ready to turn someone cold-blooded. For each second you charge the freezer, the time how long the target will be frozen increases by two. E.g. Load it for 2 seconds, your target will freeze for 4 seconds. So when you hear a beep, run like hell! Got it?

Fire rate: Charge
Damage: A little
Ammo used: 1 slug / second

24. Disruptor
Ok. So I shoot this guy with this disruptor thing and what do I see? The cells start homing towards the guy, slowly gaining him as he makes a poor attempt to evade 'em. Ok, what do I see next? I see this guy lying on the floor, looking like a god damn Swiss cheese!

Fire rate: Excellent
Damage: Medium
Ammo used: 2 cells

25. Nail Bomb a.k.a. Eraser Bomb
What do we have to say? You throw it, it jumps above your head, explodes and shoots nails all over. You know, those spiky little things that sting...

Fire rate: As fast as you can throw grenades
Damage: Medium
Ammo used: 3 grenades

26. Flak Grenade
Like the nail bomb, but spits out flaks.

Fire rate: As fast as you can throw grenades
Damage: Medium
Ammo used: 4 grenades

27. Rail Bomb
Like the other grenades, but the target feels considerable pain ;) . In other words it jumps high in the air, shoots rail slugs all around it and then explodes.

Fire rate: As fast as you can throw grenades
Damage: Er...high, we'd say...
Ammo used: 5 grenades

28. Bio Grenade
Yup, the every soldier's favourite in one handy grenade! The behaviour of the grenade is same as the other grenades. Anyway, here's a short field manual for using the bio grenade : 1. You have to get some grenades for the bio grenade 2. Find your enemies 3. Get a wicked grin over your face as you pull the pin 4. Watch and listen that joyful (if you are sadistic enough) play between your enemies and the bio grenade(s)...

Fire rate: As fast as you can throw grenades
Damage: High
Ammo used: 5 grenades

29. EMP Grenade
You can't do much damage with this one, but it's actually meant for destroying proximity mines, motion detectors, laser tripwires and detpipes in the range of 500 units.

Fire rate: As fast as you can throw grenades
Damage: Tickles me
Ammo used: 3 grenades

30. Cluster Grenade
Works like the Cluster Bombs but in a handy little package which you can wrap up and take to your friends.

Fire rate: As fast as you can throw grenades
Damage: High assuming all clusters hit the target
Ammo used: 4 grenades

31. Freeze Grenade
Toss this one at some unlucky bastard to freeze him and his friends surrounding him for 5 seconds. But remember to stay away or you'll freeze yourself.

Fire rate: As fast as you can throw grenades
Damage: Slight
Ammo used: 3 grenades

32. Wall Piercing Railgun
Oooh yeah... Just when you feel like you're safe behind that wall, a guy comes and rails the shit out of ya. You get the idea. It's not a new weapon, merely a new feature for the old faithful railgun we all used to love... Oh, and the slug slows down as it travels inside the wall, so if you shoot through a fall it won't cause as much damage as a straight hit.

Fire rate: Slow
Damage: High / Depends
Ammo used: 1 slug

New features

1. Lasersight
Lasersight is like the normal crosshair, but with more accuracy. It appears as a red dot. If you see one in your HUD, run. Sniper Rifle and Lasersight is a deadly combination for campers. The lasersight has two modes: Normal and Spotlight. Spotlight mode is quite useful especially when you play with Lights Out!

Console commands:
"lasersight" Turn on Lasersight, switch modes

2. Tractor Beam
You can use Tractor Beam to throw the enemy in front of you around with high velocity. The damage depends on how high you throw him, or where you throw him ;)

Ammo used: 4 cells

Console commands:
"push" Push with Tractor Beam
"pull" Pull with Tractor Beam

3. ID Command
ID Command displays the name and range of players.

Console commands:
"id" Display information about players

4. Kickback
Kickback has been increased for Shotgun, Super Shotgun and Railgun.

5. Field Light
You can use Field Light to see in dark places.

Console commands:
"fieldlight" Turn on Field Light

6. Jumpjets
Death from above! Jumpjets thrust you up into air with high velocity. Use 'em to reach high places.

Ammo used: 3 cells/second

Console commands:
"+jumpjets" Thrust

7. Message Of The Day
With MOTD, you can display a message for the clients that login to your server. The message can be customized by changing the file "motd.txt" in your Xtreme Quake 2 directory.

Console commands:
"motd" Review MOTD

8. Camera
You can stick a camera to a wall and observe. It could be quite fun used with Detpipes :)

Console commands:
"placecamera" Attach a camera to the wall you are facing. Use again to deactivate.
"viewcamera" Switches between the camera view and the normal view

9. Anti-Gravity Boots
When activated, you can jump like in moon.

Ammo used: 1 cell/second

Console commands:
"boots" Toggle Anti-Gravity Boots

10. Lights Out!
"Lights Out!" is a complete new game type. Lights are switched off and you use your guns, Field Light and Spotlight to see. It's really fun. Only the server can set lights off.

Console commands:
"sv lights" SERVER COMMAND: Switch lights off

11. Holo-Decoy
Do you remember in Duke Nukem 3D how you tricked your opponent with the Holoduke? Well, now you can do the same in Quake 2. Lasts only 30 seconds.

Console commands:
"decoy" Activate Holo-Decoy

12. Grapple
Use Grapple to swing yourself from place to place or shred your foes into pieces.

Console commands:
"+grapple" Throw Grapple

13. Personal Teleporter
You can store your current location and use Personal Teleporter to teleport to that location. Handy to get rid of all those nasty Detpipes, Blood Drainers and Grapples that stick to you. With some practice you should also be able to telefrag your enemy.

Ammo used: 20 cells per each teleport

Console commands:
"storelocation" Store your current location
"teleport" Teleport to the stored location

14. Invulnerability at respawn
This feature enables you to get away from fairly large battles next to your respawn point (so that you don't have to get fragged immediately). The invulnerability lasts three seconds.

Using weapons

Here's a keymap for weapons. E.g. if you want to use the Flare Gun, press 1 twice.

1 2 3 4 5 6 7 8 9 0 G

Blaster

Shotgun Super Shotgun Machinegun Chaingun Grenade Launcher Rocket Launcher HyperBlaster Railgun BFG10K Grenade
Flare Gun Auto-Shotgun Freezer Disruptor Flak Cannon Proximity Mine Launcher Homing Missile Launcher HyperLaser Plasma Cannon Nuclear Launcher Nail Bomb
Laser Rifle Bio Gun Sniper Rifle Nailgun Detpipe Launcher Mortar Blood Drainer Flak Grenade
Magnum HyperPlasma Cluster Bomb Launcher HML Launcher Rail Bomb
Bio Grenade
EMP Grenade
Cluster Grenade
Freeze Grenade

NOTE: G is your currently binded 'use grenade' -key.

Binding commands

You can bind a command to a key to make playing easier. This is done by typing in the console:

bind [key] "[command]"

For example, if you want to bind ID Command to the "I" key, you type:

bind i "id"

Now you can press the appropriate key to execute the command you binded.

Known bugs

- Lasersight is not accurate on left or center hand
- Some grenade types won't damage the owner

Legal stuff

We are not responsible for any damage caused by the use or misuse of this software. You may distribute this Quake2 mod in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees are charged.

QUAKE2 is a registered trademark of Id Software, Inc. QUAKE2, the stylized reproduction of the QUAKE2 trademark, including, without limitation, the Q in QUAKE2, and the images depicted in QUAKE2 are the copyrighted property of Id Software, Inc.