Mod info | Credits | About Xtreme Quake 2 | What's new? | New weapons | New features | Using weapons | Binding commands | Known bugs | Legal stuff
Mod info |
Authors: Raven & Vector
E-mail: raven98@telefragged.com, vector@telefragged.com
Home page: http://www.telefragged.com/xtreme/
Date: 4.5.99
Editors used: LCC, Edit, PakExplorer, studioMDx, qME, FED
New DLL(s): Yes
New Sound(s): Yes
New Model(s): Yes
Source: The source is NOT available.
Credits |
About Xtreme Quake 2 |
Xtreme Quake 2 is a combo mod which adds many new weapons and features. Nothing has been removed, though. Xtreme Quake 2 can be played in deathmatch, cooperative and single player modes.
What's new |
Version 1.25
Weapons:
Misc.:
Bugs:
Version 1.20
Weapons:
Misc.:
Bugs:
Version 1.05
Version 1.01
Version 1.00
Version 0.95
Version 0.80
Version 0.75
New weapons |
1. Sniper Rifle
Sniper Rifle has a slow fire rate, but it is very powerful. It also has a Sniper Scope
with three zoom levels.
Fire rate: Very slow
Damage: Excellent
Ammo used: 10 bullets
Console commands:
"zoom 1" Zoom in
"zoom 0" Reset zoom
2. Proximity Mine Launcher
Proximity Mine Launcher fires mines that stick to walls and explode on touch. Activated
after 1 seconds, destroyed after 2 minutes 30 seconds.
Fire rate: Medium
Damage: Good
Ammo used: 2 grenades
3. Detpipe Launcher
Detpipe Launcher fires grenades which can stick on enemies and be detonated by the player
from a maximum radius of 1500 units. Detpipes explode automatically after 1 minute.
Fire rate: Medium
Damage: Good
Ammo used: 1 grenade
Console commands:
"detpipes" Detonate all detpipes within a radius of 1500 units
4. HyperLaser
HyperLaser shoots continuous beam lasers at high fire rate. They hit their target
instantly, making it a very good weapon at all ranges.
Fire rate: Excellent
Damage: Below medium
Ammo used: 1 cell
5. Laser Tripwire
Laser Tripwires attach to walls and create a beam that goes all the way the opposite wall.
Running through it may be quite hazardous. They explode after 1 minute.
Fire rate: None
Damage: Good
Ammo used: 20 cells
Console commands:
"tripwire" Attach a Laser Tripwire to the wall you are facing
6. Homing Missile Launcher
Homing Missiles home to the nearest target front of you. Use it to gib those guys camping
behind the corners. Though they can be evaded with hard maneuvering.
Fire rate: Medium
Damage: Good
Ammo used: 2 rockets
7. Cluster Bomb Launcher
If you have ever played Worms, then you know what this baby's for. It fires a cluster bomb
which explodes into four clusters. Nice for a massacre.
Fire rate: Medium
Damage: Excellent
Ammo used: 4 grenades
8. Flare Gun
Shoots flares that shed light for 30 seconds.
Fire rate: Good
Damage: A little
Ammo used: 1 shell
9. Mortar
Fires a rocket that explodes into four clusters when it hits something.
Fire rate: Medium
Damage: Excellent
Ammo used: 4 rockets
10. Laser Rifle
The standard army issue Laser Rifle. Shoots low-damage lasers with a very high fire rate.
Good for you.
Fire rate: Very good
Damage: Good
Ammo used: 1 cell
11. Nuclear Launcher
Hiroshima.
Fire rate: Slow
Damage: A new meaning of pain
Ammo used: 100 cells
12. Plasma Cannon
Da massive disintegrator gun. Shoots a bolt of plasma which causes a lot of damage.
Fire rate: Medium
Damage: Excellent
Ammo used: 25 cells
13. Nailgun
Ahh... da nailgun. You can perform an acupuncture quite easily with this one.
Fire rate: Good
Damage: Good
Ammo used: 3 bullets
14. Magnum
Dirty Harry's favourite. Make my day, punk.
Fire rate: Good
Damage: Good
Ammo used: 3 shells
15. Flak Cannon
It slices, it dices, it's da Flak Cannon!
Fire rate: Medium
Damage: Very good
Ammo used: 5 shells
16. Bio Gun
Bio Gun shoots poisonous acid blobs that splash on contact. They stick to anything, and
will splash after a short time. A poor man's mine.
Fire rate: Medium
Damage: Good
Ammo used: 1 grenade
17. Motion Detector
Drop a Motion Detector on the floor, and after 3 seconds it will start nailing anyone in
sight except the owner. It blows up after 20 seconds.
Fire rate: Very good
Damage: Medium
Ammo used: 20 bullets
Console commands:
"motiondetector" Drop a Motion Detector
18. Blood Drainer
Blood Drainer literally sucks the blood out of the unlucky target for 10 seconds.
Fire rate: Medium
Damage: Medium
Ammo used: 1 slug
19. Airstrike
"Airstrike en route, ETA 7 seconds. Light up the target." You better run off
this one's way. Incomiiing!
First you have to select a payload. Use the console command "payload". Then you have to light up the entry point and call the airstrike (console command "airstrike", look in the direction where the airstrike will arrive. Must be sky, of course). The pilot will tell you the approximated time of arrival (Depends how far the pilot is). THEN light up the target (look in the direction and wait there for the airstrike to arrive). The airstrike will be called off if you die.
Console commands:
"payload" Browse through several payloads :)
"airstrike" Call for an airstrike
Payloads:
Missiles
Just the every soldier's normal snack before going to the battlefield. Six of 'em.
Damage: 6 x Medium
Ammo used: 4 rockets
Homing Missiles
Ever tried calling an airstrike from a window?
Damage: 6 x Medium
Ammo used: 8 rockets
Bio Bombs
A payload of exploding capsules containing poisonous bio mass, developed from the Bio Gun. WAY better than Hussein's babies.
Damage: 6 x Good
Ammo used: 16 grenades
Cluster Bombs
These divide into 4 exploding clusters. Armageddon.
Damage: 6 x Good
Ammo used: 16 grenades
Nuclear Bomb
Pain? What does that mean?
Damage: 1 x Destruction
Ammo used: 75 cells
20. HyperPlasma
Plasma Cannon's little bro. Shoots a burst of three charges, bouncing from wall
to wall. A handy way to clear up cornery corridors. Sounds a little corny, eh? :)
Fire rate: Good (Burst)
Damage: Medium
Ammo used: 3 cells
21. HML Launcher
The name's a myth. Shoots tiny homing missiles at a rapid speed. Gotta love it,
gonna love it.
Fire rate: Very good
Damage: Below medium
Ammo used: 1 rocket
22. Auto-Shotgun
Like the normal shotgun, but shoots bursts of three shells.
Fire rate: Good (Burst)
Damage: Medium
Ammo used: 3 shells / burst
23. Freezer
Chill out! The freezer's here. Shoot someone with it and it'll make him/her/it
look COOL. You can charge up the freezer by holding the fire button. It uses one slug per
second. For full charge, hold the fire button for 10 seconds. It'll beep and you'll know
you're ready to turn someone cold-blooded. For each second you charge the freezer, the
time how long the target will be frozen increases by two. E.g. Load it for 2 seconds, your
target will freeze for 4 seconds. So when you hear a beep, run like hell! Got it?
Fire rate: Charge
Damage: A little
Ammo used: 1 slug / second
24. Disruptor
Ok. So I shoot this guy with this disruptor thing and what do I see? The cells
start homing towards the guy, slowly gaining him as he makes a poor attempt to evade 'em.
Ok, what do I see next? I see this guy lying on the floor, looking like a god damn Swiss
cheese!
Fire rate: Excellent
Damage: Medium
Ammo used: 2 cells
25. Nail Bomb a.k.a. Eraser Bomb
What do we have to say? You throw it, it jumps above your head, explodes and
shoots nails all over. You know, those spiky little things that sting...
Fire rate: As fast as you can throw grenades
Damage: Medium
Ammo used: 3 grenades
26. Flak Grenade
Like the nail bomb, but spits out flaks.
Fire rate: As fast as you can throw grenades
Damage: Medium
Ammo used: 4 grenades
27. Rail Bomb
Like the other grenades, but the target feels considerable pain ;) . In other
words it jumps high in the air, shoots rail slugs all around it and then explodes.
Fire rate: As fast as you can throw grenades
Damage: Er...high, we'd say...
Ammo used: 5 grenades
28. Bio Grenade
Yup, the every soldier's favourite in one handy grenade! The behaviour of the
grenade is same as the other grenades. Anyway, here's a short field manual for using the
bio grenade : 1. You have to get some grenades for the bio grenade 2. Find your enemies 3.
Get a wicked grin over your face as you pull the pin 4. Watch and listen that joyful (if
you are sadistic enough) play between your enemies and the bio grenade(s)...
Fire rate: As fast as you can throw grenades
Damage: High
Ammo used: 5 grenades
29. EMP Grenade
You can't do much damage with this one, but it's actually meant for destroying
proximity mines, motion detectors, laser tripwires and detpipes in the range of 500 units.
Fire rate: As fast as you can throw grenades
Damage: Tickles me
Ammo used: 3 grenades
30. Cluster Grenade
Works like the Cluster Bombs but in a handy little package which you can wrap up
and take to your friends.
Fire rate: As fast as you can throw grenades
Damage: High assuming all clusters hit the target
Ammo used: 4 grenades
31. Freeze Grenade
Toss this one at some unlucky bastard to freeze him and his friends surrounding
him for 5 seconds. But remember to stay away or you'll freeze yourself.
Fire rate: As fast as you can throw grenades
Damage: Slight
Ammo used: 3 grenades
32. Wall Piercing Railgun
Oooh yeah... Just when you feel like you're safe behind that wall, a guy comes
and rails the shit out of ya. You get the idea. It's not a new weapon, merely a new
feature for the old faithful railgun we all used to love... Oh, and the slug slows down as
it travels inside the wall, so if you shoot through a fall it won't cause as much damage
as a straight hit.
Fire rate: Slow
Damage: High / Depends
Ammo used: 1 slug
New features |
1. Lasersight
Lasersight is like the normal crosshair, but with more accuracy. It appears as a red dot.
If you see one in your HUD, run. Sniper Rifle and Lasersight is a deadly combination for
campers. The lasersight has two modes: Normal and Spotlight. Spotlight mode is quite
useful especially when you play with Lights Out!
Console commands:
"lasersight" Turn on Lasersight, switch modes
2. Tractor Beam
You can use Tractor Beam to throw the enemy in front of you around with high velocity. The
damage depends on how high you throw him, or where you throw him ;)
Ammo used: 4 cells
Console commands:
"push" Push with Tractor Beam
"pull" Pull with Tractor Beam
3. ID Command
ID Command displays the name and range of players.
Console commands:
"id" Display information about players
4. Kickback
Kickback has been increased for Shotgun, Super Shotgun and Railgun.
5. Field Light
You can use Field Light to see in dark places.
Console commands:
"fieldlight" Turn on Field Light
6. Jumpjets
Death from above! Jumpjets thrust you up into air with high velocity. Use 'em to reach
high places.
Ammo used: 3 cells/second
Console commands:
"+jumpjets" Thrust
7. Message Of The Day
With MOTD, you can display a message for the clients that login to your server. The
message can be customized by changing the file "motd.txt" in your Xtreme Quake 2
directory.
Console commands:
"motd" Review MOTD
8. Camera
You can stick a camera to a wall and observe. It could be quite fun used with Detpipes :)
Console commands:
"placecamera" Attach a camera to the wall you are facing. Use again to deactivate.
"viewcamera" Switches between the camera view and the normal view
9. Anti-Gravity Boots
When activated, you can jump like in moon.
Ammo used: 1 cell/second
Console commands:
"boots" Toggle Anti-Gravity Boots
10. Lights Out!
"Lights Out!" is a complete new game type. Lights are switched off and you use
your guns, Field Light and Spotlight to see. It's really fun. Only the server can set
lights off.
Console commands:
"sv lights" SERVER COMMAND: Switch lights off
11. Holo-Decoy
Do you remember in Duke Nukem 3D how you tricked your opponent with the Holoduke? Well,
now you can do the same in Quake 2. Lasts only 30 seconds.
Console commands:
"decoy" Activate Holo-Decoy
12. Grapple
Use Grapple to swing yourself from place to place or shred your foes into pieces.
Console commands:
"+grapple" Throw Grapple
13. Personal Teleporter
You can store your current location and use Personal Teleporter to teleport to that
location. Handy to get rid of all those nasty Detpipes, Blood Drainers and Grapples that
stick to you. With some practice you should also be able to telefrag your enemy.
Ammo used: 20 cells per each teleport
Console commands:
"storelocation" Store your current location
"teleport" Teleport to the stored location
14. Invulnerability at respawn
This feature enables you to get away from fairly large battles next to your respawn point
(so that you don't have to get fragged immediately). The invulnerability lasts three
seconds.
Using weapons |
Here's a keymap for weapons. E.g. if you want to use the Flare Gun, press 1 twice.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | G |
Blaster |
Shotgun | Super Shotgun | Machinegun | Chaingun | Grenade Launcher | Rocket Launcher | HyperBlaster | Railgun | BFG10K | Grenade |
Flare Gun | Auto-Shotgun | Freezer | Disruptor | Flak Cannon | Proximity Mine Launcher | Homing Missile Launcher | HyperLaser | Plasma Cannon | Nuclear Launcher | Nail Bomb |
Laser Rifle | Bio Gun | Sniper Rifle | Nailgun | Detpipe Launcher | Mortar | Blood Drainer | Flak Grenade | |||
Magnum | HyperPlasma | Cluster Bomb Launcher | HML Launcher | Rail Bomb | ||||||
Bio Grenade | ||||||||||
EMP Grenade | ||||||||||
Cluster Grenade | ||||||||||
Freeze Grenade |
NOTE: G is your currently binded 'use grenade' -key.
Binding commands |
You can bind a command to a key to make playing easier. This is done by typing in the console:
bind [key] "[command]"
For example, if you want to bind ID Command to the "I" key, you type:
bind i "id"
Now you can press the appropriate key to execute the command you binded.
Known bugs |
- Lasersight is not accurate on left or center hand
- Some grenade types won't damage the owner
Legal stuff |
We are not responsible for any damage caused by the use or misuse of this software. You may distribute this Quake2 mod in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees are charged.
QUAKE2 is a registered trademark of Id Software, Inc. QUAKE2, the stylized reproduction of the QUAKE2 trademark, including, without limitation, the Q in QUAKE2, and the images depicted in QUAKE2 are the copyrighted property of Id Software, Inc.