Changes between Version 1 and Version 2 of Ticket #51, comment 1
- Timestamp:
- Jan 17, 2017, 8:09:33 AM (7 years ago)
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Ticket #51, comment 1
v1 v2 1 1 I would say that the main problem with GrafX2's interpolation is that it in a very real sense is NOT linear. It interpolates sRGB values as if they were linear, but sRGB itself is definitely not linear (https://en.wikipedia.org/wiki/SRGB#The_sRGB_transfer_.28gamma.29_function has a nice graph). The result is mathematically nonsensical, but sometimes convenient (since it often produces more distinct shades than a linear interpolation). 2 2 3 I recommend you this: https://community.mypaint.org/t/real-color-blending-wip/390 , which explores the imperfections of different types of interpolation, and http://ninedegreesbelow.com/photography/linear-gamma-blur-normal-blend.html#introduction , which illustrates 3 I recommend you this: https://community.mypaint.org/t/real-color-blending-wip/390 , which explores the imperfections of different types of interpolation, and http://ninedegreesbelow.com/photography/linear-gamma-blur-normal-blend.html#introduction , which illustrates visually the difference between correct and incorrect RGB interpolation. 4 4 5 5 Personally I would suggest: