Timeline



Feb 20, 2017:

7:20 AM Ticket #59 (SDL2 Linux, only runs in top half of window.) updated by PulkoMandy
Status, Owner changed
The SDL2 port is experimental. Currently we are testing various …
7:17 AM Ticket #53 (AttributeError: 'Environment' object has no attribute 'get_db_cnx') closed by PulkoMandy
fixed: You just happened to be on the website while I was working on updating …
2:23 AM Ticket #59 (SDL2 Linux, only runs in top half of window.) created by ssaammp@…
First, you're doing great work. I'm really looking forward to an …

Feb 19, 2017:

4:24 PM Ticket #58 (Linux SDL2 skin error, prevents starting) updated by PulkoMandy
Status, Owner changed
11:48 AM Ticket #58 (Linux SDL2 skin error, prevents starting) updated by frarees@…
Check #55 for a temporary fix. Issue discussed in …
10:57 AM Ticket #58 (Linux SDL2 skin error, prevents starting) created by ssaammp@…
Compiles without errors, spits this out when I try to run it: […]

Feb 11, 2017:

9:54 AM Ticket #57 ("Picture & screen sizes" needs improvements) updated by PulkoMandy
I would prefer to keep integer ratios only. If you need stranger …
9:49 AM Ticket #56 (fonts from ~/.grafx2/fonts/ not accessible) updated by PulkoMandy
The system fonts in /usr/share/fonts are used for True Type ones. In …
1:50 AM Ticket #57 ("Picture & screen sizes" needs improvements) updated by nitrofurano@…
it doesn’t need anti-aliasing - it would look like "-aspect" from …
12:46 AM Ticket #57 ("Picture & screen sizes" needs improvements) updated by yrizoud@…
In the SDL2 branch, the rendering engine is able to zoom at arbitrary …

Feb 10, 2017:

11:39 PM Ticket #57 ("Picture & screen sizes" needs improvements) created by nitrofurano@…
the pixel sizes we have available are 1x1, 1x2, 2x1, 2x2, 3x3, 4x2, …
11:24 PM Ticket #56 (fonts from ~/.grafx2/fonts/ not accessible) created by nitrofurano@…
there is a bug about fonts from ~/.grafx2/fonts/ not being accessible, …

Feb 8, 2017:

10:38 PM Ticket #55 (SDL2 macOS) updated by frarees@…
On prefixing, so far systems I've tested SDL2 expect unprefixed …
7:34 AM Ticket #55 (SDL2 macOS) updated by PulkoMandy
Are you sure about the need for un-prefixed SDL.h? That was the case …

Feb 7, 2017:

11:40 PM Ticket #55 (SDL2 macOS) updated by frarees@…
Missed this one: * Deprecated MACOSX_LION define. It is no longer handled
11:32 PM gfx2_sdl2_osx.diff attached to Ticket #55 by frarees@…
11:32 PM Ticket #55 (SDL2 macOS) created by frarees@…
Hi, I've been reworking the Makefile bits for OSX, since it was …

Jan 28, 2017:

6:13 PM Changeset in gitlab [e60d017]sdl2 by Yves Rizoud <yrizoud@…>
Checking that skins in sizes 8 and 24 work well git-svn-id: …
5:31 PM Changeset in gitlab [e14edc7c]sdl2 by Yves Rizoud <yrizoud@…>
More skinning stuff git-svn-id: …
4:56 PM Changeset in gitlab [87854096]sdl2 by Yves Rizoud <yrizoud@…>
cleanup, and fix crash in settings window git-svn-id: …
4:43 PM Changeset in gitlab [c0dbeef]sdl2 by Yves Rizoud <yrizoud@…>
Skinned window buttons and borders git-svn-id: …

Jan 26, 2017:

1:11 AM Changeset in gitlab [653dd51]sdl2 by Yves Rizoud <yrizoud@…>
Fix color channels, and palettes changes are now immediately visible …
12:49 AM Changeset in gitlab [60210b1]sdl2 by Yves Rizoud <yrizoud@…>
Speed up the program's startup by disabling joystick unless the …

Jan 24, 2017:

10:48 PM Ticket #54 (GrafX2 unable to draw even width ellipses/circles) updated by pixeloutlaw@…
I think maybe right clicking to change to rectangle ellipse mode might …
9:28 PM Ticket #54 (GrafX2 unable to draw even width ellipses/circles) updated by PulkoMandy
An alternative would be to have right click on the button switch …
8:34 PM Ticket #54 (GrafX2 unable to draw even width ellipses/circles) updated by yrizoud@…
You're right, the way a center pixel is chose first, only odd-sized …
6:26 PM Selection_004.png attached to Ticket #54 by pixeloutlaw@…
6:25 PM Ticket #54 (GrafX2 unable to draw even width ellipses/circles) created by pixeloutlaw@…
It seems that GrafX2 is unable to easily draw even width/height …
5:43 PM Ticket #51 (Additional "spread" interpolations) updated by pixeloutlaw@…
Thank you so much for considering this change. Just want to let you …
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