= List of rooms == 01 Main classroom * 0D0100 7F0101900281018A010200A001000000 * 0D0100 900300 * 0D0200 7F0301900400 * 0D0200 900500 * 0D0500 8301900600 * 0D0600 900700 * 0D0300 7F0302900800 * 0D0300 900900 * 0D0700 900B00 * 0D0800 900A830200 * 0D6400 900100 * 0D0400 8F02930100 == 02 Couloir * 0D0100 8F01930100 * 0D0200 8F03930100 * 0D0300 8F04930100 * 0D0400 8F05930100 * 0D0500 8F09930100 * 0D0600 7F0105900200 * 0D0600 8F06930100 * 0D0700 7F0304900400 * 0D0700 8F08930100 * 0D6400 900100 == 03 Classe de M. Cambertruc * 0D0100 7F0102900200 * 0D0100 900300 * 0D0200 8F02930100 * 0D0300 83058102900400 * 0D6400 900100 == 04 Classe de Mme Grenouille * 0D0100 81038306900400 * 0D0200 8F02930100 == 05 Toilettes * 0D0100 7F03027E0106900200 * 0D0100 900300 * 0D0200 8F02930100 * 0D6902 7F01069003810400 * 0D6902 900800 * 0D0300 900400 * 0D0400 900500 * 0D0500 9006810500 * 0D0600 900200 == 06 Bibliothèque == 07 Passage secret == 08 Salle de peinture == 09 Escaliers == 0A Préau == 0B Cantine == 0C Infirmerie == 0D Sortie == 0E Introduction * Title. \o10 goes to next screen. * Story. \o1 goes to next screen. * Story. \o2 goes to next screen. * Story. \o3 goes to next screen. * Story. \o4 goes to next screen. * Story. \o5 goes to next screen. * Story. Hyperlinks to: 11 Préau, 12 classroom. 0. {{{0D 0A 00 90 02 00}}} Click \o10 -> Go to screen 2 1. {{{0D 01 00 90 03 00}}} Click \o1 -> Go to screen 3 2. {{{0D 02 00 90 04 00}}} Click \o2 -> Go to screen 4 3. {{{0D 03 00 90 05 00}}} ... 4. {{{0D 04 00 90 06 00}}} 5. {{{0D 05 00 90 07 00}}} 6. {{{0D 0B 00 8F 0A 93 01 00}}} Click hyperlink 11 -> Go to room 0A, screen 1 7. {{{0D 0C 00 8F 01 93 01 00}}} Click hyperlink 12 -> Go to room 01, screen 1 = List of objects * 01 Bon point * 02 Plan * 03 Boîte d'allumettes * 04 Clé * 05 Goûter * 06 Bougie * 07 Chaînette * 08 Chewing gum * 09 Ficelle = List of actions * 64 OK * 65 Prendre * 66 Poser * 67 Utiliser * 68 Manger * 69 Lire * D0 00 Inventaire * D1 00 Santé = Global messages 1. Health status (displays one of the ones below depending on c1 value) 2. Message for 10 HP 3. 5-6 HP (injured) 4. 3-4 HP (badly injured) 5. 0-3 HP (about to die) 6. 7-9 HP 7. Eating the chocolate and bread 8. Reading the map 9. No more HP, game over == CONDGALE * Room 0, Chunk 0: {{{0E 00 8F 0E 95 01 01 95 02 01 87 01 0A 00 93 01 00}}} * Room 0, Chunk 1: {{{09 01 00 00 97 91 09 97 FC}}} == CONDULTI * Room 0, Chunk 0: {{{0D 64 00 96 00}}} Ok * Room 0, Chunk 1: {{{0D D0 00 80 FF 01}}} Inventaire * Room 0, Chunk 2: {{{0D D1 00 91 01 00}}} Santé * Room 0, Chunk 3: {{{0D 68 05 85 05 00 89 01 02 00 FD}}} Manger le goûter * Room 0, Chunk 4: {{{0D 68 05 7F 0A 01 0B 00 87 01 0A 00 FD}}} * Room 0, Chunk 5: {{{0D 68 05 91 07 00}}} * Room 0, Chunk 6: {{{0D 69 02 91 08 00}}} Lire le plan = Variables * c1: Health points