Changes between Version 28 and Version 29 of WikiStart
- Timestamp:
- Jul 26, 2023, 10:03:11 PM (11 months ago)
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WikiStart
v28 v29 195 195 For the buttons, the layout is, with each value on 16 bits: 196 196 197 * X position 198 * Y position 197 * X position (between 0 and 79?) 198 * Y position (between 0 and 24?) 199 199 * Color (using EGA palette) 200 200 * 0000 0001 0007 (always the same?) … … 209 209 === 0002 Actions 210 210 211 These are the action buttons that can be associated to objects .211 These are the action buttons that can be associated to objects or characters encountered in the game. 212 212 213 213 Each action has an identifier byte, and a label and shortcut (same format as the global buttons). The identifier is what is used to trigger hooks in the game scripts. … … 219 219 Not fully decoded yet. 220 220 221 The section start with two bytes encoding the decimal value 1000 (any games using other values?) 222 223 Each object starts with 8 bytes of which the purpose is currently not known, possibly object characteristics. 224 221 225 Each object has two null-terminated strings: a name and a description. 222 226 … … 226 230 227 231 The section is terminated by a NULL byte. 228 229 I am not sure where each object start, do they all start with a 1 byte? If so, what are the two extra bytes before the first object?230 232 231 233 === 0004 Inventory descriptions