Init
Global buttons
- D000: Inventaire
- D100: Santé
Actions
- 64 OK
- 65 Prendre
- 66 Poser
- 67 Utiliser
- 68 Manger
- 69 Lire
Objets
01 | Bon point | No actions | 1,0,0,0
|
02 | Plan | Lire | 1,0,0,0
|
03 | Boîte d'allumettes | No actions | 1,0,0,0
|
04 | Petite clé | No actions | 1,0,0,0
|
05 | Goûter | Manger | 1,0,0,0
|
06 | Bougie | No actions | 1,0,0,0
|
07 | Chaînette | No actions | 1,0,0,0
|
08 | Chewing gum | No actions | 1,0,0,0
|
09 | Ficelle | No actions | 1,0,0,0
|
List of rooms
01 Main classroom
- 0D0100 7F0101900281018A010200A001000000
- 0D0100 900300
- 0D0200 7F0301900400
- 0D0200 900500
- 0D0500 8301900600
- 0D0600 900700
- 0D0300 7F0302900800
- 0D0300 900900
- 0D0700 900B00
- 0D0800 900A830200
- 0D6400 900100
- 0D0400 8F02930100
02 Couloir
- 0D0100 8F01930100
- 0D0200 8F03930100
- 0D0300 8F04930100
- 0D0400 8F05930100
- 0D0500 8F09930100
- 0D0600 7F0105900200
- 0D0600 8F06930100
- 0D0700 7F0304900400
- 0D0700 8F08930100
- 0D6400 900100
03 Classe de M. Cambertruc
- 0D0100 7F0102900200
- 0D0100 900300
- 0D0200 8F02930100
- 0D0300 83058102900400
- 0D6400 900100
04 Classe de Mme Grenouille
- 0D0100 81038306900400
- 0D0200 8F02930100
05 Toilettes
- 0D0100 7F03027E0106900200
- 0D0100 900300
- 0D0200 8F02930100
- 0D6902 7F01069003810400
- 0D6902 900800
- 0D0300 900400
- 0D0400 900500
- 0D0500 9006810500
- 0D0600 900200
06 Bibliothèque
07 Passage secret
08 Salle de peinture
09 Escaliers
0A Préau
0B Cantine
0C Infirmerie
0D Sortie
0E Introduction
- Title. \o10 goes to next screen.
- Story. \o1 goes to next screen.
- Story. \o2 goes to next screen.
- Story. \o3 goes to next screen.
- Story. \o4 goes to next screen.
- Story. \o5 goes to next screen.
- Story. Hyperlinks to: 11 Préau, 12 classroom.
0D 0A 00 90 02 00
Click \o10 -> Go to screen 2
0D 01 00 90 03 00
Click \o1 -> Go to screen 3
0D 02 00 90 04 00
Click \o2 -> Go to screen 4
0D 03 00 90 05 00
...
0D 04 00 90 06 00
0D 05 00 90 07 00
0D 0B 00 8F 0A 93 01 00
Click hyperlink 11 -> Go to room 0A, screen 1
0D 0C 00 8F 01 93 01 00
Click hyperlink 12 -> Go to room 01, screen 1
Global messages
- Health status (displays one of the ones below depending on c1 value)
- Message for 10 HP
- 5-6 HP (injured)
- 3-4 HP (badly injured)
- 0-3 HP (about to die)
- 7-9 HP
- Eating the chocolate and bread
- Reading the map
- No more HP, game over
CONDGALE
Room 0, Chunk 0: Initialization
Code | Comments
|
---|
0E 00 | Global hook 00 (initialization)
|
8F 0E | Go to room 0E
|
95 01 01 | Init flag 01 to value 01
|
95 02 01 | Init flag 02 to value 01
|
87 01 0A 00 | Init counter 01 to value 000A (health points)
|
93 01 00 | Display screen 01 (of room 0E)
|
Room 0, Chunk 1: Death
Code | Comments
|
---|
09 01 00 00 | If counter 01 value is 0000
|
97 |
|
91 09 | Show global screen 09
|
97 |
|
FC | Game over
|
CONDULTI
Code | Comments
|
---|
0D 64 00 | OK button was clicked
|
96 00 |
|
Room 0, Chunk 1: Inventory
Code | Comments
|
---|
0D D0 00 | Inventory button was clicked
|
80 FF 01 |
|
Room 0, Chunk 2: Santé
Code | Comments
|
---|
0D D1 00 | Sante button was clicked
|
91 01 | Show global screen 01
|
00 | End of script
|
Room 0, chunks 3, 4, 5: Manger le goûter
- Room 0, Chunk 3:
0D 68 05 85 05 00 89 01 02 00 FD
Manger le goûter
- Room 0, Chunk 4:
0D 68 05 7F 0A 01 0B 00 87 01 0A 00 FD
- Room 0, Chunk 5:
0D 68 05 91 07 00
- Room 0, Chunk 6:
0D 69 02 91 08 00
Lire le plan
Variables
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