wiki:Le mystère des lunettes

Init

Global buttons

  • D000: Inventaire
  • D100: Santé

Actions

  • 64 OK
  • 65 Prendre
  • 66 Poser
  • 67 Utiliser
  • 68 Manger
  • 69 Lire

Objets

01Bon point No actions 1,0,0,0
02Plan Lire 1,0,0,0
03Boîte d'allumettes No actions 1,0,0,0
04Petite clé No actions 1,0,0,0
05Goûter Manger 1,0,0,0
06Bougie No actions 1,0,0,0
07Chaînette No actions 1,0,0,0
08Chewing gum No actions 1,0,0,0
09Ficelle No actions 1,0,0,0

List of rooms

01 Main classroom

  • 0D0100 7F0101900281018A010200A001000000
  • 0D0100 900300
  • 0D0200 7F0301900400
  • 0D0200 900500
  • 0D0500 8301900600
  • 0D0600 900700
  • 0D0300 7F0302900800
  • 0D0300 900900
  • 0D0700 900B00
  • 0D0800 900A830200
  • 0D6400 900100
  • 0D0400 8F02930100

02 Couloir

  • 0D0100 8F01930100
  • 0D0200 8F03930100
  • 0D0300 8F04930100
  • 0D0400 8F05930100
  • 0D0500 8F09930100
  • 0D0600 7F0105900200
  • 0D0600 8F06930100
  • 0D0700 7F0304900400
  • 0D0700 8F08930100
  • 0D6400 900100

03 Classe de M. Cambertruc

  • 0D0100 7F0102900200
  • 0D0100 900300
  • 0D0200 8F02930100
  • 0D0300 83058102900400
  • 0D6400 900100

04 Classe de Mme Grenouille

  • 0D0100 81038306900400
  • 0D0200 8F02930100

05 Toilettes

  • 0D0100 7F03027E0106900200
  • 0D0100 900300
  • 0D0200 8F02930100
  • 0D6902 7F01069003810400
  • 0D6902 900800
  • 0D0300 900400
  • 0D0400 900500
  • 0D0500 9006810500
  • 0D0600 900200

06 Bibliothèque

07 Passage secret

08 Salle de peinture

09 Escaliers

0A Préau

0B Cantine

0C Infirmerie

0D Sortie

0E Introduction

  • Title. \o10 goes to next screen.
  • Story. \o1 goes to next screen.
  • Story. \o2 goes to next screen.
  • Story. \o3 goes to next screen.
  • Story. \o4 goes to next screen.
  • Story. \o5 goes to next screen.
  • Story. Hyperlinks to: 11 Préau, 12 classroom.
  1. 0D 0A 00 90 02 00 Click \o10 -> Go to screen 2
  2. 0D 01 00 90 03 00 Click \o1 -> Go to screen 3
  3. 0D 02 00 90 04 00 Click \o2 -> Go to screen 4
  4. 0D 03 00 90 05 00 ...
  5. 0D 04 00 90 06 00
  6. 0D 05 00 90 07 00
  7. 0D 0B 00 8F 0A 93 01 00 Click hyperlink 11 -> Go to room 0A, screen 1
  8. 0D 0C 00 8F 01 93 01 00 Click hyperlink 12 -> Go to room 01, screen 1

Global messages

  1. Health status (displays one of the ones below depending on c1 value)
    1. Message for 10 HP
    2. 5-6 HP (injured)
    3. 3-4 HP (badly injured)
    4. 0-3 HP (about to die)
    5. 7-9 HP
  2. Eating the chocolate and bread
  3. Reading the map
  4. No more HP, game over

CONDGALE

Room 0, Chunk 0: Initialization

Code Comments
0E 00 Global hook 00 (initialization)
8F 0E Go to room 0E
95 01 01 Init flag 01 to value 01
95 02 01 Init flag 02 to value 01
87 01 0A 00 Init counter 01 to value 000A (health points)
93 01 00 Display screen 01 (of room 0E)

Room 0, Chunk 1: Death

Code Comments
09 01 00 00 If counter 01 value is 0000
97
91 09 Show global screen 09
97
FC Game over

CONDULTI

Room 0, Chunk 0: Ok button

Code Comments
0D 64 00 OK button was clicked
96 00

Room 0, Chunk 1: Inventory

Code Comments
0D D0 00 Inventory button was clicked
80 FF 01

Room 0, Chunk 2: Santé

Code Comments
0D D1 00 Sante button was clicked
91 01 Show global screen 01
00 End of script

Room 0, chunks 3, 4, 5: Manger le goûter

Code Comments
Chunk 3
  • Room 0, Chunk 3: 0D 68 05 85 05 00 89 01 02 00 FD Manger le goûter
  • Room 0, Chunk 4: 0D 68 05 7F 0A 01 0B 00 87 01 0A 00 FD
  • Room 0, Chunk 5: 0D 68 05 91 07 00
  • Room 0, Chunk 6: 0D 69 02 91 08 00 Lire le plan

Variables

  • c1: Health points
Last modified 10 months ago Last modified on Jul 27, 2023, 7:50:52 PM
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