blob: ed03af2e2d4916fd3f94c973bfef2f78462c5676 [file] [log] [blame]
/*
* Copyright (c) 2002-2004, Adam Dunkels.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* This file is part of the Contiki desktop environment
*
* $Id: ssfire.c,v 1.1 2006/04/17 15:18:20 kthacker Exp $
*
*/
#include <stdlib.h>
#include "ctk.h"
#include "ctk-draw.h"
#include "ctk-mouse.h"
#include "ek.h"
#include "loader.h"
/*static DISPATCHER_SIGHANDLER(ssfire_sighandler, s, data);
static void ssfire_idle(void);
static struct dispatcher_proc p =
{DISPATCHER_PROC("Fire screensaver", ssfire_idle,
ssfire_sighandler,
NULL)};
static ek_id_t id;*/
EK_EVENTHANDLER(ssfire_eventhandler, ev, data);
EK_POLLHANDLER(ssfire_pollhandler);
EK_PROCESS(p, "Fire screensaver", EK_PRIO_LOWEST,
ssfire_eventhandler, ssfire_pollhandler, NULL);
static ek_id_t id = EK_ID_NONE;
static unsigned char flames[8*17];
static const unsigned char flamecolors[16] =
{COLOR_BLACK, COLOR_BLACK, COLOR_BLACK,
COLOR_RED, COLOR_LIGHTRED, COLOR_YELLOW, COLOR_WHITE,
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE,
COLOR_WHITE};
static void fire_init(void);
/*-----------------------------------------------------------------------------------*/
LOADER_INIT_FUNC(ssfire_init, arg)
{
arg_free(arg);
if(id == EK_ID_NONE) {
id = ek_start(&p);
}
}
/*-----------------------------------------------------------------------------------*/
static void
fire_quit(void)
{
ek_exit();
id = EK_ID_NONE;
LOADER_UNLOAD();
}
/*-----------------------------------------------------------------------------------*/
static void
fire_init(void)
{
unsigned char *ptr, *cptr;
/* Fill screen with inverted spaces. */
cptr = COLOR_RAM;
for(ptr = (unsigned char *)0x0400;
ptr != (unsigned char *)0x07e8;
++ptr) {
*ptr = 0xa0;
*cptr++ = 0x00;
}
SID.v3.freq = 0xffff;
SID.v3.ctrl = 0x80;
SID.amp = 0;
VIC.ctrl1 = 0x1b; /* $D011 */
VIC.addr = 0x17; /* $D018 */
VIC.ctrl2 = 0xc8; /* $D016 */
VIC.bordercolor = 0x00; /* $D020 */
VIC.bgcolor0 = 0x00; /* $D021 */
CIA2.pra = 0x03; /* $DD00 */
}
/*-----------------------------------------------------------------------------------*/
EK_EVENTHANDLER(ssfire_eventhandler, ev, data)
{
EK_EVENTHANDLER_ARGS(ev, data);
if(ev == EK_EVENT_INIT) {
ctk_mode_set(CTK_MODE_SCREENSAVER);
ctk_mouse_hide();
fire_init();
} else if(ev == ctk_signal_screensaver_stop ||
ev == EK_EVENT_REQUEST_EXIT) {
fire_quit();
ctk_draw_init();
ctk_desktop_redraw(NULL);
}
}
/*-----------------------------------------------------------------------------------*/
static unsigned char *flameptr, *colorptr1, *colorptr2;
static unsigned char x, y;
#pragma optimize(push, off)
EK_POLLHANDLER(ssfire_pollhandler)
{
if(ctk_mode_get() == CTK_MODE_SCREENSAVER) {
/* Calculate new flames. */
asm("ldx #0");
asm("loop:");
asm("lda _flames+7,x");
asm("clc");
asm("adc _flames+8,x");
asm("adc _flames+9,x");
asm("adc _flames+16,x");
asm("lsr");
asm("lsr");
asm("sta _flames,x");
asm("inx");
asm("cpx #(8*15)");
asm("bne loop");
/* Fill last line with pseudo-random data from noise generator on
voice 3. */
asm("ldx #$05");
asm("loop2:");
asm("ldy #$20");
asm("delay:");
asm("dey");
asm("bne delay");
asm("lda $d41b");
asm("and #$0f");
asm("sta _flames+8*15+1,x");
asm("dex");
asm("bpl loop2");
/* Display flames on screen. */
flameptr = flames;
colorptr1 = COLOR_RAM + 40*10;
colorptr2 = colorptr1 + 0x20;
for(y = 0; y < 15; ++y) {
for(x = 0; x < 8; ++x) {
colorptr1[x] = colorptr2[x] = flamecolors[flameptr[x]];
}
colorptr1 += 0x28;
colorptr2 += 0x28;
flameptr += 8;
}
}
}
#pragma optimize(pop)
/*-----------------------------------------------------------------------------------*/