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TITLE TO-GRAPH: Traitement
* ------------------------------
PAGE
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* *
* TO-GRAPH *
* *
* Traitement: GRAPH-X *
* *
****************************************
*=======================================
* S/P traitement du dessin définitif
*=======================================
DESOUT EQU *
*---------------------------------------
DESOU0 JSR LPIN anti-rebond
BCS DESOU0 ->
JSR FENDES
LDB OUTIL
LSLB
ADDB OUTIL
LEAX XDEOUT,PCR
JSR B,X
JSR FENACT
LDB #POINTE et rebelote !!!
STB ETAOUT
XDF RTS ->>
*---------------------------------------
XDEOUT LBRA XDF points
LBRA XDLIGN
LBRA XDRECT
LBRA XDRECT carré
LBRA XDELLI
LBRA XDELLI cercle
LBRA XDCARA caractère
LBRA XDF peinture
LBRA XDF gomme
LBRA XDF loupe
LBRA XDCOUC couper/copier
LBRA XDF coller
*---------------------------------------
XDCARA JSR RAZOUT
*-----
RTS
XDCOUC LEAS -2,S
*-----
MEMACT SET 0
MEMCOP SET 1
* calculer coord. en croissant
LDD X0TIRE
STD <XT0
LDD X1TIRE
STD <XT1
CMPD X0TIRE
BCC XDCC0 ->
STD <XT0
LDD X0TIRE
STD <XT1
XDCC0 LDA Y0TIRE+1
STA <YT0
LDA Y1TIRE+1
STA <YT1
CMPA Y0TIRE+1
BCC XDCC1 ->
STA <YT0
LDA Y0TIRE+1
STA <YT1
* calcul dimensions point de la
* zone... on ignore si trop petite
* (erreur probable !)
XDCC1 LDA <YT1
SUBA <YT0
INCA
CMPA #8
LBCS XDCCFI ->
LDD <XT1
SUBD <XT0
ADDD #1
CMPD #8
LBCS XDCCFI ->
* sélection du traitement appliqué
* à la zone sélectionnée sauf en
* copie d'album ou on ne fait que
* "copier"
LDA COPALB
STA MEMCOP,S
BEQ XDCC00 ->
CLR COPALB pour RAZOUT !!!
LDA #$43
STA MEMACT,S
LBRA XDCC05 ->
XDCC00 LDB Y1TIRE+1
LSRB
LSRB
LSRB
LDA #16
CMPB #16
BLE XDCC40 ->
TFR A,B
XDCC40 PSHS B
LDD X1TIRE
LSRA
RORB
LSRA
RORB
LSRB
LDA #60
CMPB #60
BLE XDCC41 ->
TFR A,B
XDCC41 PULS A
LDX #FFCOUC
JSR FENOUV
JSR FENACT
XDCC42 JSR FEN
CMPB #$03
BEQ XDCC43 ->
CMPB #$43
BEQ XDCC43 ->
CMPB #$49
BEQ XDCC43 ->
CMPB #FF
BNE XDCC42 ->
CLRB
JSR FENFER
XDCCFI LEAS 2,S
LEAS 2,S RTS de XDCOUC
JSR FENACT
RTS ->>
XDCC43 STB MEMACT,S
CLRB
JSR FENFER
XDCC05 JSR RAZOUT
JSR FENDES
* acquérir le tiroir sur l'écran
JSR LITTIR
* effectuer le traitement demandé
* sur la zone sélectionnée
LDB MEMACT,S
CMPB #$03
BEQ XDCC50 ->
CMPB #$49
LBEQ XDCC70 ->
* simple copie
TST MEMCOP,S
BEQ XDCCFF ->
LDB #ESC fin copie album
JSR PUTC
LDB #$60
JSR PUTC
LDA COPAOU
STA OUTIL
JSR AFFOPT
JSR RESTAU restaure visu
XDCCFF LEAS 2,S simple copie !
RTS ->>
* effacement zone mise en tiroir
XDCC50 LDA #$FF
STA FILFLG
LDD #PLEIN
STD MACP
JSR TRRAZ
LDX X0TIRE
STX XXXXXX
LDY Y0TIRE
STY YYYYYY
LDX X1TIRE
LDY Y1TIRE
LDB #BOX
JSR EXTRA
JSR TRNORM
LEAS 2,S
RTS ->>
* inversion zone mise en tiroir
XDCC70 LDA #$FF
STA FILFLG
LDD #PLEIN
STD MACP
JSR TRINV
LDX X0TIRE
STX XXXXXX
LDY Y0TIRE
STY YYYYYY
LDX X1TIRE
LDY Y1TIRE
LDB #BOX
JSR EXTRA
JSR TRNORM
LEAS 2,S
RTS ->>
* abandon de la sélection
XDCC80 JSR FENFER
CLR <FLGTIR
LDA TLIGN
PSHS A
LDA #1
STA TLIGN
JSR TRINV
JSR TRRECT
JSR TRINV
JSR TRLIGN
PULS A
STA TLIGN
LEAS 2,S
RTS ->>
XDRECT EQU *
*-----
JSR TRREMP
JSR TRRECT
RTS
XDLIGN EQU *
*-----
JSR TRLIGN
RTS
XDELLI EQU *
*-----
JSR TRREMP
JSR TRELLI
RTS
*=======================================
* S/P traitement d'un clic de pointage
* en mode POINTE
*=======================================
PTOUT EQU *
*---------------------------------------
LDB OUTIL
CMPB #GOMME
BEQ PTOUT1 ->
CMPB #POINTS
BEQ PTOUT1 ->
PTOUT0 JSR LPIN anti-rebond
BCS PTOUT0 ->
PTOUT1 JSR FENDES
LDB OUTIL
LSLB
ADDB OUTIL
LEAX XPTOUT,PCR
JSR B,X
JSR FENACT
RTS ->>
*---------------------------------------
XPTOUT LBRA XPPOIN
LBRA XPLIGN
LBRA XPRECT
LBRA XPRECT carré
LBRA XPELLI
LBRA XPELLI cercle
LBRA XPCARA
LBRA XPPEIN
LBRA XPGOMM
LBRA XPLOUP
LBRA XPCOUC
LBRA XPCOLL
*---------------------------------------
XPGOMM EQU *
*-----
LDX REGX
STX X0TIRE
LDY REGY
STY Y0TIRE
XPGFI0 STX X1TIRE
STY Y1TIRE
JSR TRRAZ
JSR TRLIGN
STX X0TIRE
STY Y0TIRE
XPGFI1 JSR GETL
BCS XPGFI1 ->
JSR LPIN
BCS XPGFI0 ->
RTS
XPCARA EQU *
*-----
JSR TRAMIN tortue caractère
LDB TCAR
SUBB #TCN
PSHS B
LSLB
ADDB ,S+
LDX #TABTOR
ABX
LDY ,X++
LDB ,X
PSHS B copie en RAM
LDX #TFORME
COPTO1 LDA ,Y+
STA ,X+
DECB
BNE COPTO1 ->
PULS B compil sur place
STB FACLO
LDX #TFORME
LDY #TFORME
LDB #CMPTOR
JSR EXTRA
LDX REGX
STX TXTX
LDY REGY
STY TXTY
LDY #TORTXT
LDB #MOVE
JSR EXTRA
LDA #$FF
LDB #SHOW
JSR EXTRA
JSR TRAMAX
LDA #$FF
STA FLGTXT
COMA
STA CLITXT
CLR FLGSS2
LDA #TIRE
STA ETAOUT
CLRA tortue std
CLRB
JSR FENTOR
COMA
STA STDTOR
RTS
XPCOUC EQU * rfu
*-----
LDA TLIGN
PSHS A
LDA #1
STA TLIGN
LDX REGX
STX X0TIRE
STX X1TIRE
LDY REGY
STY Y0TIRE
STY Y1TIRE
JSR TRINV
CLR FILFLG
JSR TRRECT
JSR TRINV
JSR TRLIGN
PULS A
STA TLIGN
LDA #TIRE
STA ETAOUT
CLRA tortue std
CLRB
JSR FENTOR
COMA
STA STDTOR
RTS
XPCOLL EQU *
*-----
TST FLGTIR
BNE XPCOL0 ok ->
LDX #MTIRVI
JSR FENERR
LBRA XPCOLF ->
XPCOL0 EQU *
* calculer coord. de visualisation
LDD <LPTTIR
LSRA
RORB
PSHS D
LDD REGX
SUBD ,S++
PSHS D
CLRA calcul +/- 32k
LDB <HPTTIR
LSRA
RORB
PSHS D
LDD REGY
SUBD ,S++
PSHS D
LDB #$13 mode transp. ?
JSR FENCH
CLRA
LDB VAL,X
CMPB #OFF
BNE XPCC99 ->
COMA
XPCC99 PULS Y
PULS X
JSR VISTIR
XPCOLF RTS
XPPEIN EQU *
*-----
LDX REGX
LDY REGY
JSR GETP
TSTB
BEQ XPEIN2 pt en forme ->
JSR TRAMIN
LDB #$13
JSR FENCH
LDB VAL,X
CMPB #OFF
BEQ XPEIN0 ->
JSR TRTRAN mode transparent
XPEIN0 LDX REGX
STX XXXXXX
LDY REGY
STY YYYYYY
LDB #BKMANO manoeuvre
STB BANKC
LDD #ZONTRA
STD DEBZON
LDD #FINTRA
STD FINZON
LDU #MOTIF
STU MACP
LDU #XPEIN2 active chien
JSR ACTDOG garde
LDB #PAINT
JSR EXTRA
CLR FLGDOG désactive
TSTB
BEQ XPEIN2 ->
JSR DOSERR
XPEIN2 JSR TRNORM
JSR TRAMAX
LDB #BKTIR restaure bank
STB BANKC
RTS
XPPOIN EQU *
*-----
LDX REGX
STX X0TIRE
LDY REGY
STY Y0TIRE
XPPFI0 STX X1TIRE
STY Y1TIRE
JSR TRLIGN
STX X0TIRE
STY Y0TIRE
XPPFI1 JSR GETL
BCS XPPFI1 ->
JSR LPIN
BCS XPPFI0 ->
RTS
XPRECT EQU *
*-----
JSR TRINV
LDX REGX
STX X0TIRE
STX X1TIRE
LDY REGY
STY Y0TIRE
STY Y1TIRE
CLR FILFLG
JSR TRRECT
LDA #TIRE
STA ETAOUT
CLRA tortue std
CLRB
JSR FENTOR
COMA
STA STDTOR
RTS
XPLIGN EQU *
*-----
JSR TRINV
LDX REGX
STX X0TIRE
STX X1TIRE
LDY REGY
STY Y0TIRE
STY Y1TIRE
JSR TRLIGN
LDA #TIRE
STA ETAOUT
CLRA tortue std
CLRB
JSR FENTOR
COMA
STA STDTOR
RTS
XPELLI EQU *
*-----
JSR TRINV
LDX REGX
STX X0TIRE
LDY REGY
STY Y0TIRE
LDA #2
STA X1TIRE
STA Y1TIRE
CLR FILFLG
JSR TRELLI
LDA #TIRE
STA ETAOUT
CLRA tortue std
CLRB
JSR FENTOR
COMA
STA STDTOR
RTS
XPLOUP EQU *
*-----
LDA FLGLOU
CMPA #2
LBEQ XPLO50 dessin dans loupe
CMPA #0
BNE XPLO00 tracé de loupe ->
RTS ->>
* Tracé de la loupe à gauche ou à droite
XPLO00 LDA #2
STA FLGLOU
LDD X0TIRE
CMPD #50*8
BLT XPLO10 ->
LDD #$0306
BRA XPLO11 ->
XPLO10 LDD #$0338
XPLO11 STD RNGLOU
LDA $E7C3 sauver 1ére page
ORA #1
STA $E7C3
LDX #$4000
LEAX 40*8*3,X
LSRB
LEAX B,X
LDA #BKMANO
STA BANKC
LDY #$A000
LDU #18*8
XPLO20 LDA #9
XPLO21 LDB ,X+
STB ,Y+
DECA
BNE XPLO21 ->
LEAX 31,X
LEAU -1,U
CMPU #0
BNE XPLO20 ->
LDA $E7C3 sauver 2éme page
EORA #1
STA $E7C3
LDX #$4000
LEAX 40*8*3,X
LDB COLLOU
LSRB
LEAX B,X
LDU #18*8
XPLO30 LDA #9
XPLO31 LDB ,X+
STB ,Y+
DECA
BNE XPLO31 ->
LEAX 31,X
LEAU -1,U
CMPU #0
BNE XPLO30 ->
LDD RNGLOU fenêtre loupe
LDX #FFLOUP
JSR FENVIS
LDU #$D000 lecture zone
LDY Y0TIRE
LEAY 1,Y
BLLO0 LDX X0TIRE
LEAX 1,X
BLLO1 JSR GETP
STB ,U+
LEAX 1,X
CMPX X1TIRE
BNE BLLO1 ->
LEAY 1,Y
CMPY Y1TIRE
BNE BLLO0 ->
LDU #$D000 écriture loupe
LDD #PLEIN
STD MACP
LDA #$FF
STA FILFLG
LDY #4*8
BELO0 LDB #8
LDA COLLOU
INCA
MUL
TFR D,X
LDA #32
BELO1 TST ,U+
BMI BELO2 ->
STX XXXXXX
STY YYYYYY
LEAX 3,X
LEAY 3,Y
LDB #BOX
JSR EXTRA
LEAX -3,X
LEAY -3,Y
BELO2 LEAX 4,X
DECA
BNE BELO1 ->
LEAY 4,Y
CMPY #20*8
BNE BELO0 ->
RTS ->>
* Dessin dans la loupe ???
XPLO50 LDX RNGLOU
LDY #$1111
JSR SOUDAN
BCC XPLO51 hors ->
LEAX $0101,X
LDY #$1010
JSR SOUDAN
BCS XPLO52 dessin ->
RTS ->>
XPLO51 JSR RAZOUT
RTS ->>
* Dessin dans la loupe
XPLO52 JSR TRINV
LDD REGX
ANDB #$FC
STD XXXXXX
ADDD #3
TFR D,X
LDD REGY
ANDB #$FC
STD YYYYYY
ADDD #3
TFR D,Y
LDD #PLEIN
STD MACP
LDA #$FF
STA FILFLG
LDB #BOX
JSR EXTRA
* Dessin en réel
LDA COLLOU
LDB #8
MUL
PSHS D
LDD REGX
SUBD ,S++
LSRA
RORB
LSRA
RORB 2..33
SUBD #1
ADDD X0TIRE
TFR D,X
LDD REGY
SUBD #3*8
LSRA
RORB
LSRA
RORB 2..33
SUBD #1
ADDD Y0TIRE
TFR D,Y
LDB #PSETXY
JSR EXTRA
JSR TRNORM
RTS ->>
*=======================================
* S/P raz visu provisoire de l'outil
* courant (suite à sélection ou
* scroll dans le mode TIRE
*=======================================
RAZOUT EQU *
*---------------------------------------
JSR FENDES
JSR TRAMAX tortue standard
CLRA
CLRB
JSR FENTOR
COMA
STA STDTOR
JSR FENACT
LDA ETAOUT
CMPA #TIRE
BEQ RAZOU0 ->
LDA OUTIL
CMPA #LOUPE
BEQ RAZOU0 ->
TST COPALB
BEQ RAZO00 ->
JSR FENDES
JSR XRCOU0 ->
JSR FENACT
RAZO00 RTS ->>
RAZOU0 LDA #POINTE retour en état
STA ETAOUT
JSR FENDES
LDB OUTIL
LSLB
ADDB OUTIL
LEAX XRAZOU,PCR
JSR B,X
JSR FENACT
XRF RTS ->>
*---------------------------------------
XRAZOU LBRA XRF points
LBRA XRLIGN
LBRA XRRECT
LBRA XRRECT carré
LBRA XRELLI
LBRA XRELLI cercle
LBRA XRCARA
LBRA XRF peinture
LBRA XRF gomme
LBRA XRLOUP
LBRA XRCOUC
LBRA XRCOLL
*---------------------------------------
XRCARA EQU *
*-----
JSR TRAMIN
LDY #TORTXT masque tortue car
CLRA
LDB #SHOW
JSR EXTRA
CLR FLGTXT
JSR TRAMAX
RTS
XRCOUC EQU *
*-----
LDA TLIGN
PSHS A
LDA #1
STA TLIGN
JSR TRINV
CLR FILFLG
JSR TRRECT
JSR TRINV
JSR TRLIGN
PULS A
STA TLIGN
TST COPALB
BNE XRCOU0 ->
RTS ->>
XRCOU0 LDB #ESC fin copie album
JSR PUTC
LDB #$60
JSR PUTC
LDA COPAOU
STA OUTIL
JSR AFFOPT
JSR RESTAU restaure visu
CLR COPALB
RTS
XRCOLL RTS rfu
*-----
XRRECT JSR TRINV
*-----
CLR FILFLG
JSR TRRECT
RTS
XRLIGN JSR TRINV
*-----
JSR TRLIGN
RTS
XRELLI JSR TRINV
*-----
CLR FILFLG
JSR TRELLI
RTS
XRLOUP JSR RAZLOU
*-----
*=======================================
* S/P traitement du mode TIRE
* (tracé provisoire)
*=======================================
TIROUT EQU *
*---------------------------------------
JSR FENDES
LDB OUTIL
LSLB
ADDB OUTIL
LEAX XTIOUT,PCR
JSR B,X
JSR FENACT
XTF RTS ->>
*---------------------------------------
XTIOUT LBRA XTF points
LBRA XTLIGN
LBRA XTRECT
LBRA XTCARR
LBRA XTELLI
LBRA XTCERC
LBRA XTCARA caractère
LBRA XTF peinture
LBRA XTF gomme
LBRA XTLOUP
LBRA XTCOUC
LBRA XTCOLL
*---------------------------------------
XTCARA EQU *
*-----
LDB REGB
CMPB #RC
BEQ XTCARC RC ->
CMPB #RS
LBEQ XTCARS RS ->
CMPB #1
LBEQ XTCAMO motif cour. ->
LBRA XTCACA code normal ->
*** frappe d'un RC (=LF+CR)
XTCARC EQU *
LDY TXTY mode caractère
LEAY 8,Y
LDA TCAR
CMPA #TCN
BEQ XTCRC0 ->
CMPA #TCDL
BEQ XTCRC0 ->
LEAY 8,Y
CMPY #207
BGE XTCRC2 ->
BRA XTCRC1 ->
XTCRC0 CMPY #199
BGE XTCRC2 ->
XTCRC1 STY TXTY
BRA XTCRC3 ->
XTCRC2 LDB #7
JSR PUTC
LBRA XTCARF ->
XTCRC3 LDX #32 mode caractère
STX TXTX
JSR TRAMIN
LDY #TORTXT
LDB #MOVE
JSR EXTRA
LBRA XTCARF ->
*** frappe d'un RS (positionnement en
*** position caractère normale ...
XTCARS LDD TXTX
XTCRS0 BITB #$07
BEQ XTCRS1 ->
SUBD #1
BRA XTCRS0 ->
XTCRS1 STD TXTX
LDD TXTY
ADDD #1
XTCRS2 BITB #$07
BEQ XTCRS3 ->
ADDD #1
BRA XTCRS2 ->
XTCRS3 SUBD #1
STD TXTY
JSR TRAMIN
LDY #TORTXT
LDB #MOVE
JSR EXTRA
LBRA XTCARF ->
*** frappe ctrl A (motif courant)
XTCAMO LDX #CARMOT
LDY #TXTMOT
XTCAR0 LDD ,X++
STD ,Y++
CMPX #MOTIF
BNE XTCAR0 ->
BRA XTCAR2 ->
*** frappe d'un code normal
XTCACA LDY #TXTMOT décodage car.
JSR XTRMOT
LBCC XTCARF ->
XTCAR2 JSR TRAMIN
LDY #TORTXT masque tortue car
CLRA
LDB #SHOW
JSR EXTRA
LDX TXTX
LDY TXTY
JSR EXPCAR visu car.
LEAX 8,X
LDA TCAR
CMPA #TCN
BEQ XTCAR3 ->
CMPA #TCDH
BEQ XTCAR3 ->
LEAX 8,X
XTCAR3 CMPX #623
BCC XTCAR4 ->
STX TXTX
LDY #TORTXT
LDB #MOVE
JSR EXTRA
BRA XTCARV ->
XTCAR4 LDB #7
JSR PUTC
XTCARV LDY #TORTXT visu tortue car
LDA #$FF
LDB #SHOW
JSR EXTRA
XTCARF JSR TRAMAX pour tortue souri
RTS
XTCOUC EQU *
*-----
LDA TLIGN
PSHS A
LDA #1
STA TLIGN
JSR TRINV ancien tracé
CLR FILFLG
JSR TRRECT
JSR TRINV
JSR TRLIGN
LDX REGX nouveau tracé
STX X1TIRE
LDY REGY
STY Y1TIRE
JSR TRINV
JSR TRRECT
JSR TRINV
JSR TRLIGN
PULS A
STA TLIGN
RTS
XTCOLL RTS rfu
*-----
XTRECT EQU *
*-----
JSR TRINV ancien tracé
CLR FILFLG
JSR TRRECT
JSR TRINV nouveau tracé
LDX REGX
STX X1TIRE
LDY REGY
STY Y1TIRE
JSR TRRECT
RTS
XTCARR EQU *
*-----
JSR TRINV ancien tracé
CLR FILFLG
JSR TRRECT
JSR TRINV nouveau tracé
LDD REGX
SUBD X0TIRE
PSHS D
TSTA
BPL XTCRR0 >0 ->
LDD #0
SUBD ,S
STD ,S
XTCRR0 LDD REGY
SUBD Y0TIRE
TSTA
BPL XTCRR1 >0 ->
PSHS D
LDD #0
SUBD ,S++
XTCRR1 CMPD ,S
BGT XTCRR2 ->
LDD ,S
XTCRR2 STD ,S D = coté
LDY Y0TIRE
CMPY REGY
BLE XTCRR3 ->
LDD #0
SUBD ,S
XTCRR3 LEAY D,Y
STY Y1TIRE
LDD ,S coef rél -> larg
STD FACMO convers. -> réel
LDA #2
STA VALTYP
LDA #4
LDB #FRCTYP
JSR EXTRA
LDB #MOVAF -> ARG
JSR EXTRA
LDX #COEFMU coefficient
LDB #MOVFM
JSR EXTRA
LDB #MULTGO *
JSR EXTRA
LDA #2 convers entier
LDB #FRCTYP
JSR EXTRA
LDD FACMO
STD ,S
LDX X0TIRE
CMPX REGX
BLE XTCRR4 ->
LDD #0
SUBD ,S
XTCRR4 LEAX D,X
STX X1TIRE
LEAS 2,S
JSR TRRECT
RTS
XTLIGN EQU *
*-----
JSR TRINV ancien tracé
JSR TRLIGN
JSR TRINV nouveau tracé
LDX REGX
STX X1TIRE
LDY REGY
STY Y1TIRE
JSR TRLIGN
RTS
XTELLI EQU *
*-----
JSR TRINV ancien tracé
CLR FILFLG
JSR TRELLI
JSR TRINV nouveau tracé
LDD REGX
SUBD X0TIRE
BPL XTELI0 ->
COMA < 0
COMB
ADDD #1
XTELI0 CMPD #253
BLE XTELI1 ->
LDB #254 >254
XTELI1 STB X1TIRE
BNE XTELI2 ->
INC X1TIRE
XTELI2 LDD REGY
SUBD Y0TIRE
BPL XTELI3 ->
COMA < 0
COMB
ADDD #1
XTELI3 CMPD #253
BLE XTELI4 ->
LDB #254 >254
XTELI4 STB Y1TIRE
BNE XTELI5 ->
INC Y1TIRE
XTELI5 JSR TRELLI
RTS
XTCERC EQU *
*-----
JSR TRINV ancien tracé
CLR FILFLG
JSR TRELLI
JSR TRINV nouveau tracé
LDA #2
STA VALTYP
LDD REGX
SUBD X0TIRE x au carré
STD FACMO
STD ARGMO
LDB #MULTGO
JSR EXTRA
LDX FACMO
PSHS X
LDD REGY y au carré
SUBD Y0TIRE
STD FACMO
STD ARGMO
LDB #MULTGO
JSR EXTRA
LDD FACMO racine de somme
ADDD ,S++
STD FACMO
LDB #SQR
JSR EXTRA
LDX #MEMREL mémo
LDB #MOVMF
JSR EXTRA
LDA #2 hauteur (entier)
LDB #FRCTYP
JSR EXTRA
LDD FACMO
CMPD #127
BLE XTCER0 ->
LDB #127
XTCER0 STB Y1TIRE
BNE XTCER1 ->
INC Y1TIRE
XTCER1 LDA #4 mémo * coef.
STA VALTYP adapt. pt
LDX #MEMREL
LDB #MOVFM
JSR EXTRA
LDB #MOVAF
JSR EXTRA
LDX #COEFMU
LDB #MOVFM
JSR EXTRA
LDB #MULTGO
JSR EXTRA
LDA #2 largeur (entier)
LDB #FRCTYP
JSR EXTRA
LDD FACMO
CMPD #254
BLE XTCER2 ->
LDB #254
XTCER2 STB X1TIRE
BNE XTCER3 ->
INC X1TIRE
XTCER3 JSR TRELLI
RTS
XTLOUP RTS rfu
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