1 | #include <avr/io.h>
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2 | #include <avr/interrupt.h>
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3 | #include <avr/wdt.h>
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4 | #include <avr/pgmspace.h>
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5 | #include <util/delay.h>
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6 |
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7 | #include <string.h>
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8 | #include <stdbool.h>
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9 |
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10 | #include "../libs/usart/usart.h"
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11 |
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12 | #define GRIP_PORT PORTB
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13 | #define GRIP_DDR DDRB
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14 | #define GRIP_PIN PINB
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15 | #define GRIP_DAT_A (1 << 0)
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16 | #define GRIP_CLK_A (1 << 1)
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17 | #define GRIP_DAT_B (1 << 3)
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18 | #define GRIP_CLK_B (1 << 2)
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19 |
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20 | class GrIP
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21 | {
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22 | public:
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23 | GrIP()
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24 | {
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25 | word = 0;
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26 | count = 0;
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27 | state = 0;
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28 | }
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29 |
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30 | bool PushBit(uint32_t bit)
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31 | {
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32 | word = (word << 1) | (bit & 1);
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33 | count++;
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34 |
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35 | switch (state) {
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36 | case 0:
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37 | if ((word & 0x3F) != 0x1F) return false;
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38 | count = 6;
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39 | state = 1;
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40 | break;
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41 | case 1:
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42 | if (count == 24) {
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43 | state = 0;
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44 | count = 0;
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45 | return true;
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46 | }
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47 | break;
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48 | }
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49 |
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50 | return false;
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51 | }
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52 |
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53 | void Dump() {
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54 | USARTWriteHex(word >> 16);
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55 | USARTWriteHex(word >> 8);
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56 | USARTWriteHex(word);
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57 | }
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58 |
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59 | private:
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60 | uint32_t word;
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61 | uint8_t count;
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62 | uint8_t state;
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63 | };
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64 |
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65 |
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66 | int main() {
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67 | GrIP pad[2];
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68 |
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69 | wdt_enable(WDTO_2S);
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70 |
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71 | // debug LEDs - output
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72 | DDRD |= 0x7C;
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73 | PORTD = 0;
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74 |
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75 | // GrIP input
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76 | GRIP_PORT = 0; // Disable pull-ups
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77 | GRIP_DDR = 0; // Port as input
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78 | uint8_t oldv = GRIP_PIN;
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79 |
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80 | USARTInit();
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81 | USARTWriteChar('h');
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82 | USARTWriteChar('\r');
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83 | USARTWriteChar('\n');
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84 |
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85 |
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86 | for (;;) {
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87 | // Because the CPU is too slow, if we try to scan all pads at once we
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88 | // don't manage to decode them (missed transitions). So we scan them
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89 | // one at a time.
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90 | // To scan all 4 gamepads this will take about 4 milliseconds, which
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91 | // is not the best we could do, but is okay. When we have the real
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92 | // hardware (with the CPU running at full 16MHz speed instead of crappy
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93 | // 1MHz here), we can try to interleave them again (one just has to put
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94 | // them all into a single for loop instead of separate loops for each).
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95 | // Then we get to 1ms to scan all 4 pads in parallel, cool! And it
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96 | // also fixes the problem mentionned below that when less pads are
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97 | // connected, it will not slowdown waiting for one of them to timeout.
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98 |
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99 | // FIXME the loop to 255 here to wait for a bit isn't too nice. We
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100 | // should rather use a timer with a known period?
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101 | // Process pad1
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102 | uint8_t i;
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103 | for (i = 0; i < 255; i++) {
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104 | wdt_reset();
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105 |
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106 | uint8_t newv = GRIP_PIN;
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107 |
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108 | if (!(newv & GRIP_CLK_A)) { // clock is down
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109 | if (oldv & GRIP_CLK_A) { // and it was up at previous read
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110 | // Read bit
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111 | uint32_t bit = (newv & GRIP_DAT_A) != 0;
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112 | i = 0;
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113 | if (pad[0].PushBit(bit)) {
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114 | pad[0].Dump();
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115 | USARTWriteChar(' ');
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116 | break;
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117 | }
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118 | }
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119 | }
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120 | oldv = newv;
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121 | }
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122 |
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123 | // Process pad 2
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124 | for (i = 0; i < 255; i++) {
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125 | wdt_reset();
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126 |
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127 | uint8_t newv = GRIP_PIN;
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128 | if (!(newv & GRIP_CLK_B)) { // clock is down
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129 | if (oldv & GRIP_CLK_B) { // and it was up at previous read
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130 | // Read bit
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131 | uint32_t bit = (newv & GRIP_DAT_B) != 0;
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132 | i = 0;
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133 | if (pad[1].PushBit(bit)) {
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134 | pad[1].Dump();
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135 | USARTWriteChar(' ');
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136 | break;
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137 | }
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138 | }
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139 | }
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140 | oldv = newv;
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141 | }
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142 | USARTWriteChar('\r');
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143 | USARTWriteChar('\n');
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144 | }
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145 |
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146 | return 0;
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147 | }
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148 |
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149 |
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