Timeline
May 28, 2019:
- 7:19 PM Ticket #126 (Safety colors = yes is ignored by palette editor) created by
- Hi, to reproduce start gfx2 simply open palette editor press zap …
- 7:05 PM Ticket #123 (lua on windows uses short file names) updated by
- Thanks its seems to work at least with the characters I use in file …
- 6:38 PM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
- Thanks. It is then very probably a bug in the saving code.
- 6:27 PM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
- Replying to Thomas Bernard: > please answer my question : …
- 6:21 PM Ticket #123 (lua on windows uses short file names) updated by
- Replying to Thomas Bernard: > anyway your code assume all …
- 4:39 PM Ticket #123 (lua on windows uses short file names) updated by
-
By the way, lua
io.open()
relies onfopen()
so it won't … - 4:24 PM Changeset in gitlab [6f97932]macos by
- win32: lua getfilename() returns long file name (converted to UTF8) …
- 4:11 PM Ticket #122 (Gfx2.ini situation) closed by
- invalid: please reopen if you can attach the problematic gfx2.ini
- 4:10 PM Ticket #123 (lua on windows uses short file names) updated by
- @HoraK-FDF@… are you OK with …
- 4:02 PM Changeset in gitlab [5a292d7]macos by
- fix wrong allocation size fix bug introduced in …
- 3:00 PM Ticket #121 (palette editor does not save current palette) closed by
- fixed
- 2:59 PM Ticket #100 (palette cursors not visible after use of its hotkeys) updated by
- maybe you have a special configuration for your palette display ? …
- 2:57 PM Ticket #100 (palette cursors not visible after use of its hotkeys) updated by
- I just tested with the win32/win32 2.7wip2709 version on a Win7 …
- 2:48 PM Ticket #123 (lua on windows uses short file names) updated by
- anyway your code assume all characters of the filename except {{{ - %( …
- 2:43 PM Ticket #123 (lua on windows uses short file names) updated by
- the issue is that lua strings are 8bits strings. getfilename() is …
- 2:32 PM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
- please answer my question : how the GIF file was produced ??? (which tool)
- 11:32 AM Ticket #123 (lua on windows uses short file names) updated by
- the files are attached the one with the short name is the output of …
- 11:28 AM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
- to note is also that even if it says unable to load file it loads it …
- 10:59 AM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
- here I investigated a bit more the picture must be 8x8 (only tested …
- 10:06 AM Ticket #117 (palette editor uses wrong colors after save) closed by
- fixed: yes separate issue must be put in a new ticket. I believe I remember …
- 10:03 AM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
-
Priority, Type, Milestone changed
- 10:02 AM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) updated by
-
Status, Owner changed
please attach the file. how the GIF file was produced ??? are there … - 10:01 AM Ticket #124 (input boxes doesn't get cleared) updated by
-
Priority, Status, Owner, Milestone changed
I see a problem in input boxes for numbers which display the number … - 9:51 AM Ticket #123 (lua on windows uses short file names) updated by
-
Status, Owner, Milestone changed
What has changed is the added support for unicode filename. … - 3:24 AM Ticket #117 (palette editor uses wrong colors after save) updated by
- It seem to doesn't occur anymore, I also removed the last four colors …
- 3:18 AM Ticket #121 (palette editor does not save current palette) updated by
- It seem to work could not reproduce it.
- 3:11 AM Ticket #125 (bug in GIF saving. 8x8 pixels, solid color 0 to 3) created by
- Hi, the grafx2 flashes red when a gif is selected that has only one …
- 2:52 AM Ticket #124 (input boxes doesn't get cleared) created by
- Hi, all input boxed for example of the animation delay gets not …
- 2:45 AM Ticket #123 (lua on windows uses short file names) updated by
- sorry forgot I'm using grafx2-2.7wip2726-dir_fix as newest and tested …
- 2:30 AM Ticket #123 (lua on windows uses short file names) created by
- Hi, lua doesn't use long file names anymore only the short dos names. …
- 2:27 AM Ticket #45 (relative paths should allways start from same point) updated by
- because it all seems to be connected with the bug in the windows long …
May 27, 2019:
- 5:27 PM Ticket #122 (Gfx2.ini situation) updated by
- Hello, the gfx2.ini is the one regenerated after the delete, sorry. …
- 10:33 AM Ticket #13 (Add more flexible gradients) updated by
-
Type changed
- 10:29 AM Ticket #117 (palette editor uses wrong colors after save) updated by
- it needs to be tested with a palette that has "bad" colors in the last …
- 10:27 AM Changeset in gitlab [be30792]macos by
- Save the "working" palette in palette editor it was saving the …
- 10:25 AM Ticket #121 (palette editor does not save current palette) updated by
-
Milestone changed
- 10:20 AM Ticket #121 (palette editor does not save current palette) updated by
- https://gitlab.com/GrafX2/grafX2/merge_requests/206 please test fixed …
- 10:05 AM Ticket #121 (palette editor does not save current palette) updated by
-
Priority changed
- 10:04 AM Ticket #117 (palette editor uses wrong colors after save) updated by
-
Status, Owner changed
- 10:02 AM Ticket #121 (palette editor does not save current palette) updated by
-
Status, Owner changed
- 9:58 AM Ticket #122 (Gfx2.ini situation) updated by
- the gfx2.ini file attached looks OK. Is that this one that prevented …
- 9:50 AM Ticket #122 (Gfx2.ini situation) created by
- Hello, I was able to find in C:\Users\byoris\AppData\Roaming\GrafX2 …
- 9:44 AM Changeset in gitlab [d2777d7]macos by
- add a Sega Mega Drive / Genesis drawing mode
- 9:31 AM Ticket #119 (Error: File gfx2.ini is corrupt) closed by
- invalid: no answer => closing. Open again if you are willing to give required …
- 9:29 AM Ticket #45 (relative paths should allways start from same point) updated by
- please open separate tickets for separate bugs. I really don't see how …
May 25, 2019:
- 5:22 PM Ticket #45 (relative paths should allways start from same point) updated by
- Replying to HoraK-FDF@…: > lua output is also in short …
- 12:08 PM Ticket #121 (palette editor does not save current palette) updated by
- oh I forgot and after saving the unchanged palette its also again in …
- 1:59 AM Ticket #45 (relative paths should allways start from same point) updated by
- lua output is also in short names will this be resolved automatically …
- 1:18 AM Ticket #117 (palette editor uses wrong colors after save) updated by
- when loading a palette it also turns for 1 sec to strange colors but …
- 1:07 AM Ticket #45 (relative paths should allways start from same point) updated by
- Indeed only "short path" are displayed in the file selector under …
- 1:07 AM Ticket #121 (palette editor does not save current palette) created by
- Hi, when you change your palette and then save it, it saves the …
- 12:57 AM Ticket #117 (palette editor uses wrong colors after save) updated by
- any picture / any palette
May 24, 2019:
- 11:54 PM Ticket #45 (relative paths should allways start from same point) updated by
- All three folders are 123456789 witch is all ascii. But how is it ok? …
- 9:12 PM Ticket #120 (Brush Factory uses short names and has relative path problems) updated by
-
Priority, Status, Owner, Milestone changed
- 9:11 PM Ticket #120 (Brush Factory uses short names and has relative path problems) updated by
- 1) saving short names (ASCII) in the .ini is the way it is supposed to …
- 9:05 PM Ticket #45 (relative paths should allways start from same point) updated by
- it looks OK. In fact there is a bug in SDL/SDL2 they are using the …
- 8:06 PM Ticket #120 (Brush Factory uses short names and has relative path problems) created by
- Hi, 1) In the path under the headline the Brush Dialog uses short …
- 7:40 PM Ticket #45 (relative paths should allways start from same point) updated by
- Now the booth sdl versions do it the way the win32 did it and the …
- 11:10 AM Ticket #105 (minimize the number of .C files that include <windows.h>) updated by
- there is OS dependent code in many places we'll need to put some of …
- 10:55 AM Changeset in gitlab [537334f]macos by
- win32: silent 2 warnings
- 10:43 AM Changeset in gitlab [d287d557]macos by
- do not use MAX_PATH anymore in main.c
May 23, 2019:
- 2:59 PM Ticket #45 (relative paths should allways start from same point) updated by
- if you have an issue with the script directory, please open a new ticket
- 12:03 PM Ticket #45 (relative paths should allways start from same point) updated by
- OK, I have found several issues when running Grafx2 from a "UNICODE" …
- 11:42 AM Changeset in gitlab [fdb317e]macos by
- fix retrieval of program path for MinGW builds without sdl force …
- 11:37 AM Changeset in gitlab [cb78ac6]macos by
- win32: fix Get_current_directory() for unicode directories it was …
May 22, 2019:
- 6:00 PM Ticket #45 (relative paths should allways start from same point) updated by
- OK it must be an issue with the shortname/longnames in win32. What I …
- 5:45 PM Ticket #45 (relative paths should allways start from same point) reopened by
- Hi, I've found what causing this behavior of the win32 version I …
- 11:29 AM Ticket #102 (Win32: GrafX2 forgets its size after being maximized) closed by
- fixed: as said before we won't fix the "resize when dialog is open" in 2.x. …
May 21, 2019:
- 9:54 PM Ticket #102 (Win32: GrafX2 forgets its size after being maximized) updated by
- see https://gitlab.com/GrafX2/grafX2/merge_requests/202 …
- 9:53 PM Changeset in gitlab [d4aa639]macos by
- io.c: include <stdlib.h> to use free()
- 9:52 PM Changeset in gitlab [16ecf7f]macos by
- fix API=x11 build
- 9:51 PM Changeset in gitlab [562f5ac]macos by
- SDL1.x/x11: try to get window state (maximized, etc.) that might not …
- 8:45 PM Changeset in gitlab [2d645ed]macos by
- win32: save the "not maximized" window size also fix the window start …
- 5:23 PM Changeset in gitlab [31d3719]macos by
- SDL2: log SDL_WINDOWEVENT_MINIMIZED / SDL_WINDOWEVENT_MAXIMIZED / …
- 4:53 PM Ticket #102 (Win32: GrafX2 forgets its size after being maximized) updated by
- We already grab the native win32 handle for some operations in SDL …
- 4:50 PM Ticket #105 (minimize the number of .C files that include <windows.h>) updated by
- and also there is our own windows.h... shouldn't us rename it to …
- 4:44 PM Ticket #102 (Win32: GrafX2 forgets its size after being maximized) updated by
- GrafX2 saves the window size on exit, so it saves the maximized window …
- 4:13 PM Ticket #117 (palette editor uses wrong colors after save) updated by
- can you attach a palette/picture to reproduce easily the bug ?
- 4:09 PM Ticket #14 (Don't reset zoom state when loading if old and new image size is the same.) closed by
- fixed
- 2:23 PM Ticket #14 (Don't reset zoom state when loading if old and new image size is the same.) updated by
- https://gitlab.com/GrafX2/grafX2/merge_requests/201
- 2:18 PM Changeset in gitlab [d5cd358d]macos by
- do not disable magnifier when loading a picture if possible see …
- 1:21 PM Ticket #14 (Don't reset zoom state when loading if old and new image size is the same.) updated by
- Yes, various things can go bad if the magnifier is kept when reloading …
- 1:14 PM Ticket #14 (Don't reset zoom state when loading if old and new image size is the same.) updated by
-
Owner changed
here is the code that reset the magnifier mode after loading : … - 1:13 PM Changeset in gitlab [a41793e]macos by
- fix Best_video_mode() limit to 1024x768
- 1:11 PM Changeset in gitlab [02c48d7]macos by
- Load_PKM() log what is origin screen dimensions
May 20, 2019:
- 5:21 PM Ticket #119 (Error: File gfx2.ini is corrupt) updated by
- http://grafx2.chez.com/index.php?article12/customization Settings …
- 8:30 AM Ticket #13 (Add more flexible gradients) updated by
- Yes, it can be useful as a quick and dirty "pillow shading" tool. As …
May 19, 2019:
- 11:01 PM Ticket #13 (Add more flexible gradients) updated by
- has anyone any idea on how to implement this ? Is it worth the effort ?
- 10:57 PM Ticket #119 (Error: File gfx2.ini is corrupt) updated by
- please attach the corrupted gfx2.ini file and include the exact GrafX2 …
- 8:30 PM Ticket #119 (Error: File gfx2.ini is corrupt) created by
- Hello, from one day to another, Grafx2 can't be launched with the …
- 7:05 PM Changeset in gitlab [d8f30b5]macos by
- fix Merge_layer() prototype
- 7:03 PM Ticket #116 (SDL2 win32 version hangup when closed with [X]) closed by
- fixed
- 1:14 PM Ticket #45 (relative paths should allways start from same point) closed by
- fixed: 1) not reproducing 2) not a bug 3) not a bug
- 8:55 AM Ticket #45 (relative paths should allways start from same point) updated by
- To be clear, I'm not against a way to set relative paths from the UI, …
- 12:21 AM Ticket #45 (relative paths should allways start from same point) updated by
- same results with grafx2-win32-2.7wip2709-win32.zip : […]
- 12:13 AM Ticket #45 (relative paths should allways start from same point) updated by
- I have the same result with the win32 API version : […] I'm testing …
- 12:07 AM Ticket #116 (SDL2 win32 version hangup when closed with [X]) updated by
-
Status, Owner changed
- 12:07 AM Ticket #116 (SDL2 win32 version hangup when closed with [X]) updated by
- https://gitlab.com/GrafX2/grafX2/merge_requests/200
- 12:06 AM Changeset in gitlab [1dc7c74]macos by
- SDL/SDL2: log more events
- 12:04 AM Changeset in gitlab [e3a923c]macos by
- ignore QUIT messages from the system during the quit dialog fixes …
May 18, 2019:
- 11:22 PM Ticket #45 (relative paths should allways start from same point) updated by
- 1) I'm going to investigate. 2) It works and the result is correct. …
- 9:37 PM Ticket #45 (relative paths should allways start from same point) updated by
- 1) as far that I see this it always goes 3 levels up so I think it …
- 9:11 PM Ticket #116 (SDL2 win32 version hangup when closed with [X]) updated by
- yes only with the SDL2 version and its grafx2-sdl2-2.7wip2709-win32
- 11:57 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) closed by
- fixed
- 11:45 AM Ticket #118 (common key configuration file) closed by
- wontfix: it is not possible as keycodes are different depending on the backend. …
- 11:43 AM Ticket #116 (SDL2 win32 version hangup when closed with [X]) updated by
- is it specific to the Windows SDL2 version ? Please always include the …
- 11:40 AM Ticket #45 (relative paths should allways start from same point) updated by
- 1) it is possible that win32 and sdl/sdl2 version don't take the same …
May 17, 2019:
- 2:33 PM Ticket #118 (common key configuration file) updated by
- I think they use different keycodes so the files are in a different …
- 2:17 PM Ticket #117 (palette editor uses wrong colors after save) updated by
- Replying to HoraK-FDF@…: > Hi, > > this is on …
- 2:07 PM Ticket #118 (common key configuration file) created by
- Hi, as it is now every version (sdl/sdl2/win32) save its own …
- 1:57 PM Ticket #117 (palette editor uses wrong colors after save) created by
- Hi, this is on grafx2-*-2.7wip2709-win32 versions: when saving a …
- 1:05 PM Ticket #100 (palette cursors not visible after use of its hotkeys) updated by
- Hi, its still not working in version grafx2-win32-2.7wip2709-win32.
- 12:48 PM Ticket #116 (SDL2 win32 version hangup when closed with [X]) created by
- Hi, I have noticed that the SDL2 version hangs here the steps I've …
- 12:21 PM Ticket #45 (relative paths should allways start from same point) reopened by
- Hi, today I had time again until now the sdl and sdl2 versions look …
May 16, 2019:
- 11:38 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
-
Priority, Keywords, Status, Owner, Milestone changed
- 11:37 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- https://gitlab.com/GrafX2/grafX2/merge_requests/199
- 1:20 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- Yes, commit cbc6b96639dad37c6b7ef037ae7b16a9bd7af450 seems to fix it. …
- 12:46 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- the bug was introduced in …
- 12:45 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- I think the bug is caused by not setting a null terminating character …
- 12:38 PM Changeset in gitlab [cbc6b96]macos by
- more debug output in Get_config_directory() and …
- 12:32 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- I added a few more debug log and improved the code regarding error …
- 12:28 PM Changeset in gitlab [0eb715b]macos by
- better error handling in Extract_path()
- 12:04 PM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
-
SIGSEGV (Address boundary error)
happens probably because we access … - 11:57 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- could you try the "crashing setup" with my branch …
- 11:52 AM Changeset in gitlab [01c67739]macos by
- Add debug output
- 11:51 AM Changeset in gitlab [450d5f0]macos by
- Allow Analyze_command_line() to be executed earlier
- 11:04 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- To re-summarize, I tried 4 different things: * Case 1: grafx2-sdl or …
- 10:46 AM Changeset in gitlab [a96d028]macos by
- make install: install gfx2.png as well
- 10:44 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- can you run with the "-v" flag ? The debug output will help find when …
- 10:41 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- So it crashes when run directly but not when trying to debug it with …
- 10:14 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) updated by
- (as a side note -- I guess this is a minor Makefile bug -- gfx2.png is …
- 10:07 AM Ticket #115 (Immediate SIGSEGV if not run from source dir or inside gdb) created by
- Steps to reproduce: ---- # make sure there are no stray files lying …
May 13, 2019:
- 5:05 PM Ticket #112 (C64 multicolor : allow background color to be != 0) updated by
- We could use the "transparent color" set in the "layer" menu as the …
- 4:54 PM Ticket #107 ("From clipboard" button: fall back to interpreting clipboard data as ...) closed by
- fixed: fixed for both X11 and Win32 :)
May 11, 2019:
- 1:02 PM Changeset in gitlab [b04f26c]macos by
- win32: Load FileName from clipboard as well Tested from windows explorer
- 12:09 PM Changeset in gitlab [b170fce]macos by
- change directory and highlight file when pasting a file path
- 12:09 PM Changeset in gitlab [123fa86]macos by
- X11 clipboard: support pasting of filenames see …
- 12:09 PM Changeset in gitlab [583d646]macos by
- X11 clipboard paste : support several formats
May 10, 2019:
- 5:59 PM Ticket #114 (simplify hotkey.c) updated by
-
that is
T_Config_shortcut_info
which is read/written from the .CFG file - 3:42 PM Ticket #110 (Indicate in toolbar whether transparent background is enabled) updated by
- The "transparent background" is used when saving to know if the bottom …
- 3:35 PM Ticket #110 (Indicate in toolbar whether transparent background is enabled) updated by
- @pulkomandy: what do you think about this ? maybe we should even color …
- 3:19 PM Ticket #100 (palette cursors not visible after use of its hotkeys) updated by
- @Horak-FDF : zip versions are added to …
- 3:17 PM Ticket #114 (simplify hotkey.c) updated by
- There are possible tricks with the old gfx2.cfg config file which was …
- 3:13 PM Ticket #114 (simplify hotkey.c) updated by
-
I think
Config_Key
should be renamed toConfig_Specials
- 3:13 PM Ticket #114 (simplify hotkey.c) updated by
-
Description changed
- 3:12 PM Ticket #114 (simplify hotkey.c) created by
-
I think we should merge the two big arrays in hotkey.c
ConfigKey
and … - 12:04 PM Ticket #107 ("From clipboard" button: fall back to interpreting clipboard data as ...) updated by
- https://gitlab.com/GrafX2/grafX2/merge_requests/197
- 11:59 AM Changeset in gitlab [d24dd3e]macos by
- X11 Drag'n'drop: debug log of supported formats
- 11:54 AM Changeset in gitlab [58bf9e7]macos by
- use DEFAULT_SKIN_FILENAME and DEFAULT_FONT_FILENAME
- 11:54 AM Changeset in gitlab [b86871d]macos by
- update www links in helpfile.h
- 10:46 AM Changeset in gitlab [387e660]macos by
- Add gfx2mem.h/.c to MS Visual Studio projects
May 7, 2019:
- 5:25 PM Changeset in gitlab [c051ac2]macos by
- use GFX2_malloc() to log allocation errors also check malloc() return …
- 5:25 PM Changeset in gitlab [7f78f3e]macos by
- Win32: open a console for debugging when -v option is passed
- 5:25 PM Changeset in gitlab [b5d61472]macos by
- factory.c: remove static selected_file[] string buffer
- 5:25 PM Changeset in gitlab [0517529]macos by
- several fixes for WIN32 better handle minimize/maximize …
- 5:25 PM Changeset in gitlab [7d5f287]macos by
- Change Selector_filename to Selector->filename
- 5:25 PM Changeset in gitlab [030b7fa]macos by
- Remove usage of MAX_PATH_CHARACTERS in loadsave.c
- 5:25 PM Changeset in gitlab [4bbb4f1]macos by
- Remove usage of MAX_PATH_CHARACTERS in loadrecoil.c
- 5:25 PM Changeset in gitlab [e0401e8]macos by
- Remove usage of MAX_PATH_CHARACTERS in filesel.c
- 5:25 PM Changeset in gitlab [c85a703]macos by
- Button_autosave() use unicode filename too
- 5:25 PM Changeset in gitlab [6e83791]macos by
- Improve Print_current_directory()
- 5:25 PM Changeset in gitlab [9886872]macos by
- T_IO_Context Original_file_name and Original_file_directory are now …
- 5:25 PM Changeset in gitlab [11ddd66]macos by
- Remove some static length strings There are too many …
- 5:25 PM Changeset in gitlab [fc3e424]macos by
- shut up Warning about Pixel_figure_no_screen() Also fix drawing at …
- 5:25 PM Changeset in gitlab [758807e]macos by
- fix compilation warning in Load_INI()
- 5:25 PM Changeset in gitlab [651d12b]macos by
- get rid of MAX_PATH_CHARACTERS in factory.c
- 5:25 PM Changeset in gitlab [79446a9]macos by
- get rid of MAX_PATH_CHARACTERS in T_Page and T_Selector_Settings …
- 5:25 PM Changeset in gitlab [98811b6]macos by
- Get rid of Get_full_filename()
- 5:25 PM Changeset in gitlab [c6781cd]macos by
- Brush_file_directory, Brush_filename, Brush_filename_unicode are no …
- 5:25 PM Changeset in gitlab [fcd17f0]macos by
- remove usage of MAX_PATH_CHARACTERS in Test_MOTO() and Load_MOTO()
- 5:25 PM Changeset in gitlab [0e0752c]macos by
- x11screen.c: remove usage of MAX_PATH_CHARACTERS
- 5:25 PM Changeset in gitlab [923da28]macos by
- remove MAX_PATH_CHARACTERS in Define_icon()
- 5:25 PM Changeset in gitlab [81bf106]macos by
- For_each_directory_entry: remove MAX_PATH_CHARACTER
- 5:25 PM Changeset in gitlab [eb175c7]macos by
- remove use of MAX_PATH_CHARACTERS in text.c
- 5:25 PM Changeset in gitlab [cb66bfc]macos by
- remove use of MAX_PATH_CHARACTERS in For_each_file()
- 5:25 PM Changeset in gitlab [a95b750]macos by
- string length limit in .CFG is 255 chars
- 5:25 PM Changeset in gitlab [a5d2dfa]macos by
- remove MAX_PATH_CHARACTERS in init.c
- 5:25 PM Changeset in gitlab [efeaad5]macos by
- Remove usage of MAX_PATH_CHARACTERS in saveini.c
- 5:25 PM Changeset in gitlab [8f0d036]macos by
- remove big static strings in Init_Program()
- 5:25 PM Changeset in gitlab [75c93b0]macos by
- Get_unicode_filename() can malloc() the return string
- 5:25 PM Changeset in gitlab [a69ad46]macos by
- Get_current_directory() allocate buffer if needed
- 5:25 PM Changeset in gitlab [f90a2331]macos by
- Scripts_directory is now dynamically allocated
- 5:24 PM Changeset in gitlab [b3baa57]macos by
- Reduce usage of MAX_PATH strings in factory.c
- 5:04 PM Changeset in gitlab [f5cc3a0]macos by
- Remove some static length strings There are too many …
- 5:04 PM Changeset in gitlab [0c2ee66]macos by
- add gfx2mem.c/.h: GFX2_malloc() to log allocation failures
- 2:07 PM Ticket #113 (Window backup wastes memory) updated by
- Be careful that not everything in a window is drawn scaled by UI size …
- 1:08 PM Ticket #47 (somehow make it visible what page is active) closed by
- fixed
- 1:06 PM Ticket #8 (User Manual rework) closed by
- fixed: Looks good enough to close this now. Thanks :)
- 1:05 PM Ticket #111 (Loading palette causes a graphical glitch) closed by
- fixed: https://gitlab.com/GrafX2/grafX2/commit/91e028794a48588ba26cc69ab5d57d8 …
- 1:04 PM Ticket #113 (Window backup wastes memory) created by
- https://gitlab.com/GrafX2/grafX2/merge_requests/196#note_167460645 …
- 12:37 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
-
Status, Owner changed
- 12:36 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- Thank you. I've finally been able to reproduce and than you for the …
- 12:33 PM Changeset in gitlab [91e0287]macos by
- Fix UI palette remapping when pixel width > 1 Fixes bug #111 …
May 6, 2019:
- 11:15 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- The following fixes the issue in Remap_UI_in_window_backgrounds() : […]
- 8:07 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- I was able to reproduce it. Pixel ratio > 1x1 is necessary In fact the …
- 3:43 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- I just thought to try different pixel sizes. The result can be easily …
- 3:39 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- yep probably inside Remap_screen_after_menu_colors_change()
- 3:17 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- API=sdl2: Identical glitch is present (also wow, the guidelines drawn …
- 1:15 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- @D gowers Do you reproduce when building against SDL2 or x11 ? $ …
- 1:00 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- So you're using SDL1.2.15 The 8bit => true color conversion is made by …
May 5, 2019:
- 2:52 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- I'm still not reproducing. @D Gowers could you attach a screen capture …
- 11:34 AM Ticket #111 (Loading palette causes a graphical glitch) updated by
- Pixel size is indeed 2x2. Menu ratio adapt is also x2.
May 4, 2019:
- 7:18 PM Changeset in gitlab [80dcf30]macos by
- 3rdparty: update SDL2_ttf from 2.0.14 to 2.0.15
- 7:15 PM Changeset in gitlab [5684261]macos by
- 3rdparty: check SDL2_ttf and SDL2_image versions
May 3, 2019:
- 10:12 PM Changeset in gitlab [07ad866]macos by
- htmldoc: improve display
- 10:11 PM Changeset in gitlab [e39a8a5]macos by
- htmldoc: add the ability to choose the skin skinselector hidden when …
- 10:11 PM Changeset in gitlab [deed88b]macos by
- Improve HTML doc : add icon and "Tooltip"
- 10:11 PM Changeset in gitlab [2aa6376]macos by
- init: move button data to init_buttons.h
- 10:11 PM Changeset in gitlab [067e382]macos by
- add (c) Thomas Bernard
- 10:08 PM Ticket #112 (C64 multicolor : allow background color to be != 0) created by
- current code assumes the C64 background color for Multicolor mode is …
- 9:37 PM Changeset in gitlab [1c9813f]macos by
- credit Romain Graillot for the Switch Port
- 9:37 PM Changeset in gitlab [568ac6c]macos by
- help: link to online help
- 9:31 PM Changeset in gitlab [daef556]macos by
- credits: .GPX file format
- 8:11 PM Changeset in gitlab [0207038]macos by
- msvc: build with zlib (for pixcen .gpx loading)
- 8:10 PM Changeset in gitlab [70dd6e3]macos by
- msvc: _strdup() in input.c
- 6:01 PM Ticket #8 (User Manual rework) updated by
- also available here : http://grafx2.gitlab.io/grafX2/ I added the …
- 5:47 PM Ticket #103 (Click on filename in Save dialog sets write cursor where clicked) closed by
- fixed
May 2, 2019:
- 11:28 PM Ticket #102 (Win32: GrafX2 forgets its size after being maximized) updated by
- For sdl2 I had started a MULTI_WINDOW mode in the old sdl2 branch …
- 9:08 PM Ticket #109 (virtual keyboard broken) updated by
- is it fixed now ? with this commit : …
- 9:06 PM Ticket #102 (Win32: GrafX2 forgets its size after being maximized) updated by
- I dont think we can fix the issue "grafx2 does not update on resize …
- 9:02 PM Ticket #103 (Click on filename in Save dialog sets write cursor where clicked) updated by
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Status changed
https://gitlab.com/GrafX2/grafX2/merge_requests/192 - 8:59 PM Changeset in gitlab [91c5d78]macos by
- readline: Put cursor on clicked position by default the cursor was …
- 7:32 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- Can you tell what is your "Pixel size" setting in the "Picture & …
- 7:24 PM Ticket #111 (Loading palette causes a graphical glitch) updated by
- It looks like about half the screen. Could be a problem involving x2 …
- 3:45 PM Changeset in gitlab [8614490]macos by
- add debug message for IFF bit depth saving
- 3:10 PM Changeset in gitlab [6b9ee7c]macos by
- travis-ci: source /etc/profile.d/devkit-env.sh in before_script stage
- 12:41 AM Ticket #111 (Loading palette causes a graphical glitch) updated by
- I do not reproduce with version 2.7wip2650 (FreeBSD / sdl)
- 12:30 AM Ticket #108 (switch port) closed by
- fixed: https://gitlab.com/GrafX2/grafX2/commit/d36e59ca9c9f86c1ed7554cbd3cf82e …
Apr 28, 2019:
- 11:18 AM Changeset in gitlab [d36e59c]macos by
- Add Nintendo Switch support (including gitlab-ci, gitlab-pages etc.)
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